Combat Map - Turn 57

Tuesday, April 2, 2019

DtBP: Firebrand’s Redoubt - GM Turn Post 14


After several hours and miles of walking the twisted, switchback riddled length of Taggun’s Crawl, the party spies their planned destination.

A dwarven-built wall surrounds a courtyard cut into the cavern. Grand doors depicting dour, dwarven faces and angular glyphs stand beyond that open space. The metal doors to the redoubt are ajar, twisted and bent by brute force, and a line of light spills out from the opening. Statuary of dwarves decorates the courtyard, some of them showing signs of recent vandalism. The walkway from the main gate to the front door is littered with debris from the broken statues and overturned benches.

Do you wish to procced through the courtyard and main door or do you want to seek out the sally port?

Please submit your turn instructions using the Player Action Response - Turn Post Template. If you are planning to use a specific skill, please list the skill and the associated roll(s) along with your 5 d20 rolls.

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Conditions:
None

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Map Key:
None

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Party Health:

Cando Numida (39/39), Wahesh Captain (49/49), Stabem (38/38), Lady Emyralda (37/37), Ro-Mahn (35/35), Barnacleez (42/42), Lou G'Boo (21/21)

11 comments:

  1. Front door or back -- let's do back. Seek out the sallyport, unless my cohorts are set on the courtyard.

    ReplyDelete
  2. Wait, so... we never rested from the obstacle course, skeleton fight, and post-fight healing? Oy.

    I follow Wahesh, grumbling softly.

    ReplyDelete
    Replies
    1. Correct. You can however suggest a rest if you like.

      Delete
  3. Lol, Well, being a *HERO-Adventurer* is a tough job! :P

    ReplyDelete
  4. "I've always been a surprise back-door-man, it's where they least expect it."

    "Unless you all think a rest is possible, I don't know our time-frame here. There are folks, or bodies, to rescue though."

    ReplyDelete
  5. I guess the question is how long of a walk do we think it is. If it is a multiple day trip I suggest we go now. If it is a 1/2 hour trip we figure out the urgency if we need to go now.

    Thoughts?

    ReplyDelete
    Replies
    1. Based on what you were told, the sally port can be accesses through a side cavern about a half a mile west of your current location.

      Delete
  6. "We got a timetable, aye? Mightn it be quicker to take the direct route, rather than skulking bout the back?"

    I want to search this area. What happened here? Did a giant rip the doors off? Did they explode? Activate Sneak Mode and search for clues

    Perception 24
    Stealth 28

    7 19 15 8 17

    ReplyDelete
    Replies
    1. Ro-Mahn finds the courtyard to be unoccupied. He does find signs of several booted feet and a few clay bottles with the dregs of a sour-smelling ale inside.

      The damage to the doors appear to have been caused by crow bars, a ram and weapons.

      Delete
  7. Looking for a post from Steve.

    Need a consensus for which way to proceed. Enter this door or go in search of the sally port?

    ReplyDelete
  8. Sounds like It might be a fight on the other side of the door, but ok to fight or rest. I'll follow Ro-mahm

    ReplyDelete