Combat Map - Turn 57

Monday, April 8, 2019

DtBP: Firebrand’s Redoubt - GM Turn Post 16


The smell of stale beer and whiskey hang in the air of this room. A large wooden bar, complete with taps and a mirrored backsplash, runs along the far curved wall of this room. Tables, chairs, and barstools are scattered with use, while dirty glasses and empty bottles litter the sticky floors and flat surfaces.

Five gray-skinned dwarves occupy this room. One sits at a table covered with papers and a smoking pipe. Two of them stand nervously by the seated one while the remaining two lean against the bar and playfully taunt the two. The room is filled with a faint cloud of tobacco smoke.

Startled by the party’s sudden appearance, the dwarves begin to reach for their arms.

Roll initiative. Begin Combat Rounds 1 and 2. Starting positions are displayed on the combat map.
You have surprised the dwarves. You may take a single Move or Standard Action in the surprise round. After that you may take a normal action during your initiative. Please provide actions for both rounds.

Please submit your turn instructions using the Player Action Response - Turn Post Template. If you are planning to use a specific skill, please list the skill and the associated roll(s) along with your 5 d20 rolls.

--------------------------------------------------------------------------------
Conditions:
None

-------------------------------------------------------------------------------
Map Key:
None

-------------------------------------------------------------------------------
Party Health:

Cando Numida (39/39), Wahesh Captain (49/49), Stabem (38/38), Lady Emyralda (37/37), Ro-Mahn (35/35), Barnacleez (42/42), Lou G'Boo (21/21)

16 comments:

  1. SURPRISE! Cando charges to C5, attacks the baddie at B4 - normal swing, Arcane Strike.

    Attack roll: 4 +2(charge) +9(2H normal attack) = 15
    Damage: Wishful thinking +1(AS) +6 = Whatever

    REGULAR TURN:
    Initiative 14 +6 = 20

    Action - I want to attack twice if possible, and 5ft step if possible to gain or provide flanking, either before or after my attack depending on which makes more sense. I do not want to give the enemy any flanking options against me, short of making them acrobatically reach those spaces. I am attacking normally in the opening round, and trying to ascertain how heavily armored they are; if they do not appear to be especially geared, I will most likely switch to Power Attacks next round.

    Attack roll 1: 10 +7(dual) = 17 + other mods
    Attack roll 2: 5 +7(dual) = 12 + other mods

    Damage 1: 8 +1(AS) +4 = 13
    Damage 2: 7 +2 = 9

    More rolls: 8,3,11,5,13

    ReplyDelete
    Replies
    1. The dwarf in B2 is wearing a breastplate and has a heavy steel shield and a warhammer. The ones in A3 and B4 are wearing banded mail and are armed with heavy crossbows and dwarven waraxes. The ones in D4 and E3 are wearing chainmail and are armed with heavy crossbows and warhammers.

      Delete
  2. The party can attempt Knowledge (local) checks to try to identify the dwarves.

    ReplyDelete
  3. init 8+8=16

    surprise round move up 20', delay if necessary to have space.

    regular round, cast bulls strength and have Lou G'Boo deliver it to one of the fighting types by touch (Ro-Mahn, Cando, Wahesh, or Stabem, depending on who is in hand to hand that she can reach. (she is tiny, with speed 30').

    and Barnacleez will move into the room to be ready to cast something next round

    16, 18, 7, 3, 13

    p.s. just a reminder i cast mage armor on myself before listening at the door.

    ReplyDelete
  4. Move to D7 this round. Figure out if anyone gets hurt and move that way. Or look for a spot to get in and attack depending on how this round goes.

    Roll(5d20)+0:
    6,10,9,20,17,+0
    Total:62

    ReplyDelete
  5. Looking to hear from Dave, Steve and Joe.

    ReplyDelete
  6. Washed follows Cando, moves to D5 to engage MC Hammer in D4.

    Attack (LSword Only): 19+10=29. Damage = 7+4=11

    Regular Turn:
    Initiative = 16+8=24

    Attack LSword = 18+8=26 LDamage = 7+4=11
    Attack SSword = 17+7=24 SDamage = 1+1=2

    ReplyDelete
    Replies
    1. You will not be able to attack in the surprise round because you cannot charge (people and things in the way of your target). I will use you attack roll for the full round and use the first attack provided for the full round as your confirmation roll for your potential crit (you have confirmed).

      Delete
  7. My local knowledge roll! 13+3=16

    ReplyDelete
    Replies
    1. Wahesh recognizes these dwarves as Duergar. He may recall two facts about these creatures.

      Delete
  8. My d20s (sorry!) 13, 13, 15, 12, 20

    ReplyDelete
  9. Still looking to have posts from Dave and Steve.

    ReplyDelete
  10. Initiative 4+4=8
    Full move to C6 (or as close as I can so I can attack next round)
    20,17,12,3,4

    ReplyDelete
  11. Still looking for a post from Dave.

    ReplyDelete
  12. Initiative:30!

    SURPRISE ROUND: Move to C5

    NOT-SURPRISE ROUND:
    Tumble to C2 and stab sitting dwarf
    Acrobatics: 29
    If it is difficult terrain due to furniture, then dont bother tumbling. I'll just chance it that they dont have Combat Reflexes

    STAB: 13+9+2fl=24
    Damage: 7
    Flank damage: 8

    6 4 8 7 14

    ReplyDelete