Combat Map - Turn 57

Wednesday, March 28, 2018

GoM: The Festering Blot - GM Turn Post 27


A few pieces of silver tableware lie strewn about on a 30-foot-long oak table, and more valuables are displayed in a large antique vitrine. The heads of three beasts—a dragon, lion, and goat—have been mounted above a fireplace on the north wall.

Single doors exit to the north and west.

Starting positions are displayed on the combat map.

Please submit your turn instructions using the Player Action Response - Turn Post Template. If you are planning to use a specific skill, please list the skill and the associated roll(s) along with your 5 d20 rolls.

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Conditions:
N/A
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Map Key:

Ceiling - The ceiling is 15 feet high on the estate’s ground floor and second floor.

Lighting - Areas inside the estate have normal light because of the abundance of doors and windows.

Chairs - Any squares that contain chairs are treated as difficult terrain.

Tables - With a successful DC 12 Acrobatics check, a creature can hop onto a table as part of a move action. If the creature fails this check by 5 or more, its movement ends and it falls prone.

The stairs are steep and are considered difficult terrain when ascending or descending.

Squares filled with bushes are considered difficult terrain and provide concealment (20% miss chance).
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Party Health:

Cando Numida (26/26), Wahesh Captain (28/31), Stabem (24/24), Lady Emyralda (23/23), Ro-Mahn (22/22), Barnacleez (26/26), Lou G'Boo (13/13)

GoM: The Festering Blot - Turn Results 26


A search of the room and attached cloakroom found a few things worth taking; the shipyard painting, 5 cold iron arrows, 5 cold iron bolts, and 26 gold pieces. The party gathered the remaining valuables and proceeded to the next room.

Monday, March 26, 2018

GoM: The Festering Blot - GM Turn Post 26


Paintings of people and landscapes adorn the walls of this once-grand entrance hall. A few small vases, most of them cracked or broken altogether, sit on semi-circular tables set against the west wall. A faint smell of mildew hangs in the air.

The landscapes depict a sunset over mountains; a garden; and shipyards. The portraits depict two proud-looking noblemen with prominent chins and a beautiful noble lady.

Double doors exit to the north and south. Single doors exit to the east and west. The door to the southwest opens into a cloakroom.

Starting positions are displayed on the combat map.

Please submit your turn instructions using the Player Action Response - Turn Post Template. If you are planning to use a specific skill, please list the skill and the associated roll(s) along with your 5 d20 rolls.

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Conditions:
N/A
-------------------------------------------------------------------------------
Map Key:

Ceiling - The ceiling is 15 feet high on the estate’s ground floor and second floor.

Lighting - Areas inside the estate have normal light because of the abundance of doors and windows.

Chairs - Any squares that contain chairs are treated as difficult terrain.

Tables - With a successful DC 12 Acrobatics check, a creature can hop onto a table as part of a move action. If the creature fails this check by 5 or more, its movement ends and it falls prone.

The stairs are steep and are considered difficult terrain when ascending or descending.

Squares filled with bushes are considered difficult terrain and provide concealment (20% miss chance).
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Party Health:

Cando Numida (26/26), Wahesh Captain (28/31), Stabem (24/24), Lady Emyralda (23/23), Ro-Mahn (22/22), Barnacleez (26/26), Lou G'Boo (13/13)

GoM: The Festering Blot - Turn Results 25


Barnacleez conversed with the voice in his head while the party searched the room. The gnome asked and answered questions and introduced his equipment and companions by name. The sorcerer promised to assist the spirit in discovering its forgotten identity.

The only item of value discovered was the masterwork lute with the broken condition. When the party was ready to move on, Cando picked up the instrument and opened the door to the next room. Barnacleez continued to speak with the voice only he could hear.

Monday, March 19, 2018

GoM: The Festering Blot - GM Turn Post 25


Once-fine furniture, now ripped and faded from neglect, adorns this chamber. Two large mirrors have been set on the north wall here, but cracks and dark stains mar their silvery surface, and many pieces are missing. A lute rests against the back of a stained red velvet sofa. Doors exit to the north and east.

As the party enters the room, Barnacleez hears a voice in his head. A harsh, burping voice echoes in the gnome’s mind. “Who are you, trespasser? Who sent you here? What are you looking for?”

Starting positions are displayed on the combat map.

Please submit your turn instructions using the Player Action Response - Turn Post Template. If you are planning to use a specific skill, please list the skill and the associated roll(s) along with your 5 d20 rolls.

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Conditions:
N/A
-------------------------------------------------------------------------------
Map Key:

Ceiling - The ceiling is 15 feet high on the estate’s ground floor and second floor.

Lighting - Areas inside the estate have normal light because of the abundance of doors and windows.

Chairs - Any squares that contain chairs are treated as difficult terrain.

Tables - With a successful DC 12 Acrobatics check, a creature can hop onto a table as part of a move action. If the creature fails this check by 5 or more, its movement ends and it falls prone.

The stairs are steep and are considered difficult terrain when ascending or descending.

Squares filled with bushes are considered difficult terrain and provide concealment (20% miss chance).
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Party Health:

Cando Numida (26/26), Wahesh Captain (28/31), Stabem (24/24), Lady Emyralda (23/23), Ro-Mahn (22/22), Barnacleez (26/26), Lou G'Boo (13/13)

GoM: The Festering Blot - Turn Results 24


The party searched the room for anything valuable or possibly related to the records they were tasked with finding.

Barnacleez cast Detect Magic and soon discovered eight faint auras of magic. Ro-Mahn check the area for traps but found none. Given the all clear, the gnome investigated further. The magical auras turned out to be eight scrolls contained within a box made of hollowed out books. The scrolls were:  alarm, charm animal, comprehend languages, disguise self, jump, mount, obscuring mist, and shield of faith. The caster level of each scroll is 1st.

After 40 minutes of searching, the party found no signs of the records but discovered three texts that were in reasonable shape and likely held value. Each book is worth 50 GP and contains information potentially useful to the reader. Using any of the books to gain a bonus on a check takes 10 minutes of studying, and the bonus lasts for 1 hour. The user can attempt any of the listed checks untrained.

Stabem found a book titled From Rivers to Mountains. This old collection of maps and travel literature grants a +2 circumstance bonus on Knowledge (geography) checks pertaining to Isger and Survival checks to avoid getting lost or survive in the wilderness while in Isger.

Barnacleez found a tome titled History of Isger. Though outdated, this tome grants a +2 circumstance bonus on Knowledge (history or nobility) checks pertaining to Isger.

Wahesh found a volume titled The Nine Secrets. Luckily before the fighter opened it, Ro-Mahn warned him of the trap. The ranger/rogue worked to disable the poison needle before the book was examined. At first glance, the book appeared to be a collection of weird poetry to Ro-Mahn and Wahesh. Once examined by other party members, Stabem noticed secret messages hidden on its pages. Once deciphered, the book grants a +2 circumstance bonus on Knowledge (planes or religion) checks related to devils, diabolism, Hell, or Asmodeus.

(Scolls and Books have been added to the treasure list. Please advise who is carrying them.)

With the investigation completed, the party exited the room through the door to the south.

Friday, March 16, 2018

GoM: The Festering Blot - GM Turn Post 24


The long bookshelves in these dusty alcoves are filled with books. The smell of mildewed paper hangs in the air. This library contains a fine collection of books, maps, and other old documents, but mildew has ruined most.

Starting positions are displayed on the combat map.

Please submit your turn instructions using the Player Action Response - Turn Post Template. If you are planning to use a specific skill, please list the skill and the associated roll(s) along with your 5 d20 rolls.

--------------------------------------------------------------------------------
Conditions:
N/A
-------------------------------------------------------------------------------
Map Key:

Ceiling - The ceiling is 15 feet high on the estate’s ground floor and second floor.

Lighting - Areas inside the estate have normal light because of the abundance of doors and windows.

Chairs - Any squares that contain chairs are treated as difficult terrain.

Tables - With a successful DC 12 Acrobatics check, a creature can hop onto a table as part of a move action. If the creature fails this check by 5 or more, its movement ends and it falls prone.

The stairs are steep and are considered difficult terrain when ascending or descending.

Squares filled with bushes are considered difficult terrain and provide concealment (20% miss chance).
-------------------------------------------------------------------------------
Party Health:

Cando Numida (26/26), Wahesh Captain (28/31), Stabem (24/24), Lady Emyralda (23/23), Ro-Mahn (22/22), Barnacleez (26/26), Lou G'Boo (13/13)