Combat Map - Turn 57

Wednesday, March 28, 2018

GoM: The Festering Blot - GM Turn Post 27


A few pieces of silver tableware lie strewn about on a 30-foot-long oak table, and more valuables are displayed in a large antique vitrine. The heads of three beasts—a dragon, lion, and goat—have been mounted above a fireplace on the north wall.

Single doors exit to the north and west.

Starting positions are displayed on the combat map.

Please submit your turn instructions using the Player Action Response - Turn Post Template. If you are planning to use a specific skill, please list the skill and the associated roll(s) along with your 5 d20 rolls.

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Conditions:
N/A
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Map Key:

Ceiling - The ceiling is 15 feet high on the estate’s ground floor and second floor.

Lighting - Areas inside the estate have normal light because of the abundance of doors and windows.

Chairs - Any squares that contain chairs are treated as difficult terrain.

Tables - With a successful DC 12 Acrobatics check, a creature can hop onto a table as part of a move action. If the creature fails this check by 5 or more, its movement ends and it falls prone.

The stairs are steep and are considered difficult terrain when ascending or descending.

Squares filled with bushes are considered difficult terrain and provide concealment (20% miss chance).
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Party Health:

Cando Numida (26/26), Wahesh Captain (28/31), Stabem (24/24), Lady Emyralda (23/23), Ro-Mahn (22/22), Barnacleez (26/26), Lou G'Boo (13/13)

12 comments:

  1. Move into room. looking for hidden attackers then make a thorough and determined search of the room. (looking at the large antique vitrine and the Dragon head)

    Roll(5d20)+0:
    16,6,16,3,4,+0
    Total:45

    ReplyDelete
  2. OOC: Can I assume we take items of value with us, like that painting in the last room that I spotted? Or do we need to explicitly say so?

    Cando prowls the room behind Ro-Mahn as he does his sneaky walk-search thing, keeping an eye out for danger!

    Should the search come up empty... "Might I suggest we return to the stairs and investigate the upper floor next?"

    Rolls: 11,19,11,8,10

    ReplyDelete
    Replies
    1. I assume that you are taking the valuables. I have been adding them to the treasure list in the character reference file. I do not however know who is carrying what unless you all tell me.

      Delete
    2. I only see a stairs down. Where is the upper floor?

      Delete
    3. Yes. There are stairs in the ballroom. You ascended them to fight the mite Ticklick.

      Delete
    4. When you head upstairs, there are single doors off the staircase to the east and west, another door to the west, one to the southwest and double doors to the south. Where will you explore first?

      Delete
    5. 1st door on the left?
      unless one is magic.
      or the rogues trap radar goes off.

      Delete
  3. Wahash helps search the room.
    "Yah, let's find out what's upstairs first."
    I figure that's better since we know how big the upstairs is and there's no way to tell how big the basement is.

    13, 2, 1, 19, 20

    ReplyDelete
  4. Barnacleez casts detect magic and searches around.

    D20=8 9 11 19 15

    ReplyDelete
  5. Cando will open whichever door sneaky-man says to open first.

    ReplyDelete
  6. Do a circuit round the room with trap radar. Examine the trophy heads when done.
    Perception: 19

    11 13 16 20 11

    ReplyDelete