Combat Map - Turn 57

Monday, March 19, 2018

GoM: The Festering Blot - GM Turn Post 25


Once-fine furniture, now ripped and faded from neglect, adorns this chamber. Two large mirrors have been set on the north wall here, but cracks and dark stains mar their silvery surface, and many pieces are missing. A lute rests against the back of a stained red velvet sofa. Doors exit to the north and east.

As the party enters the room, Barnacleez hears a voice in his head. A harsh, burping voice echoes in the gnome’s mind. “Who are you, trespasser? Who sent you here? What are you looking for?”

Starting positions are displayed on the combat map.

Please submit your turn instructions using the Player Action Response - Turn Post Template. If you are planning to use a specific skill, please list the skill and the associated roll(s) along with your 5 d20 rolls.

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Conditions:
N/A
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Map Key:

Ceiling - The ceiling is 15 feet high on the estate’s ground floor and second floor.

Lighting - Areas inside the estate have normal light because of the abundance of doors and windows.

Chairs - Any squares that contain chairs are treated as difficult terrain.

Tables - With a successful DC 12 Acrobatics check, a creature can hop onto a table as part of a move action. If the creature fails this check by 5 or more, its movement ends and it falls prone.

The stairs are steep and are considered difficult terrain when ascending or descending.

Squares filled with bushes are considered difficult terrain and provide concealment (20% miss chance).
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Party Health:

Cando Numida (26/26), Wahesh Captain (28/31), Stabem (24/24), Lady Emyralda (23/23), Ro-Mahn (22/22), Barnacleez (26/26), Lou G'Boo (13/13)

14 comments:

  1. Cast Guidance on Barnacleez.

    Move into room and start the search.

    Roll(5d20)+0:
    7,19,15,17,9,+0
    Total:67

    ReplyDelete
  2. If Barnacleez makes the voices in his head public, Ro-Mahn will suggest he tell the truth.

    Search perception roll: 23

    8 6 19 19 12

    ReplyDelete
  3. Barnacleez asks if everyone could hear the voice in his head. If asked he'll repeat it to all.

    D20=8,20,26,8,20

    ReplyDelete
  4. Wahesh helps search the room, looking for pesky invisible adversaries and steeling his brain for psychic combat! O_O

    6, 12, 7, 12, 10

    ReplyDelete
  5. "Voices in your head? In a house rife with demon bile? Be wary my friend" Cando scans the room suspiciously and checks out the lute with the practiced eye of a bard...

    Rolls: 9,4,14,14,14

    ReplyDelete
    Replies
    1. The lute is a masterwork instrument, but is in need of repair and maintenance. Currently it has the broken condition.

      Delete
  6. Barnacleez 'talks' to the voice in his head, "who are you, for everything has a name?"

    D20= 8, 15, 7, 7, 3

    ReplyDelete
    Replies
    1. The voice answers Barnacleez's question.

      "I do not remember my name. I lived in the house long ago. I want to remember who I was. Do you think that you can help me? I would be ever grateful if you can uncover clues to my identity. What skills can you bring to bear to assist me?"

      So far, Barnacleez finds the answer satisfactory.

      Delete
    2. "point 1, That is so sad.
      point 2, What was the name of the house?, is it this house?
      point 3, Of course you do, everything should know it's name.
      point 4, Of course I could endeavor to help you recover your name.
      point 5, I, and my friends, have many many skills to bear the truth out of many situations, hopefully including your name.
      Will you and I be in constant communication? if not, how should I contact you if i have results or questions?

      Delete
    3. "Thank you for agreeing to help me. It is greatly appreciated but why were you here in the first place? Did you know I was here?"

      "Do you and your friends know your names? What are you each of you called? What skills do you each possess?"

      "I will be in communication from time to time as required."

      Delete
    4. We are... Mike, Larry 1, Frodo, Bob 1, Herbert, Janine, Banky, Lady Windermere, Jeff, Bucky, Gastone', Earl 1, Missy, Reggie, Molly, Janet, Witcome P.Riley, Florance, Flerb, Krondor and Little Wiffllington.
      Oh and of course there's Cando, Wahesh, Ro-Mahn, Lady Emyralda, Stabem, Lou G'Boo, and I..Barnacleez.

      We are on a mission to find evidence of the events that happened in the area and we possess many and various skills.

      We were told a ghost might be able to help us, I hope you are the said ghost. We look forward to working with you to solve the mystery of your name... for ALL require a name.

      Delete
  7. I'm just going to be wary on the lookout for anything unusual in the room
    15,7,17,2,9,+0

    ReplyDelete