Begin combat round 5. Starting positions for Turn 13 are displayed on the Combat Map.
The initiative order is:
Initiative 15: Jerry
Initiative 15: Imp
Initiative 15: Korg
Initiative 12: Ronan
Initiative 11: Noc
Initiative 3: Fergus
Initiative 15: Imp
Initiative 15: Korg
Initiative 12: Ronan
Initiative 11: Noc
Initiative 3: Fergus
Please submit your turn instructions using the Player Action Response - Turn Post Template.
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Conditions
Fergus – Divine Favor - +1 on attack and weapon damage rolls (1 minute)
Imp – Invisible – Total Concealment, +2 bonus on attack rolls against sighted opponents, and ignores its opponents’ Dexterity bonuses to AC
Imp – Shaken – –2 penalty on attack rolls, saving throws, skill checks, and ability checks (1 round)
Imp – Grappled - cannot move and take a –4 penalty to Dexterity. Takes a –2 penalty on all attack rolls and combat maneuver checks, except those made to grapple or escape a grapple.
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Party Health:
Fergus 9/9, Jerry 14/14, Noc Stonepriest 11/12, Ronan Hex 9/9, Korg the Mighty 8/8
Ronan,
ReplyDeleteResponse to Round #13.
If I am still in Range of the imp do the following. If the imp has been defeated then don't.
As a swift Action I would like to use one of my Arcane Pool Points (using the First of three for today) and Give my Weapon a +1 Enchantment.
Attack Imp with Heavy Mace using both hands: 16,+4+1 = 21
Damage: 5 + 6 + 1 = 12 points.
Roll(10d20)+0:
19,5,13,6,18,13,7,18,14,+0
Total:129
Roll(1d8)+0:
,+0
Total:5
Character Name – Fergus
ReplyDeletePlayer Action Response - STABBIM! STABBIM! STABBIM!
GM Turn Post #13
Move 1 –na unless imp moves
Attack – das imp
Move 2 –
Cast a Spell –
Use Ability/Item/Skill –
Search –
Talk to X –
Initiative Roll –
Attack Roll (s) –16
Confirm Potential Crit –
Damage Roll(s) –8
Crit Damage –
Special Damage –
Rolls for Saving Throws/Skill checks –
16, 1, 13, 5, 5
Noc
ReplyDeleteIt's a rodeo!
Move: none, only as needed to maintain grapple.
Attack: Maintain grapple on imp.
BAB+STR+Size = 0+1+0
[20] +1 = 21 (woooo 20!)
Misc: 16,9,13,4,8,15,17,16,1
------------responce to GM turn post-----------#13
ReplyDeleteMove 1 – C7
Attack – silver dagger in his head..
Move 2 –
Cast a Spell –
Use Ability/Item/Skill – silver dagger
Search –
Talk to X –
Initiative Roll 11+4=15
Attack Roll (s) 20+1=21
Confirm Potential Crit 16+1=17
Damage Roll(s) – 2+1=3
Crit Damage – 1+1=2
Special Damage – silver
Rolls for Saving Throws/Skill checks –
[3] [20] [16] [2] [6] [19] [19] [14]
..and say, "Give it up, you little imps'tard!"
ReplyDeleteItem of interest: Can he resist the grapple without losing invisibility?
ReplyDeleteBump. Looking for post from Matt H.
ReplyDeleteBrad,
ReplyDeleteTrying to escape a grapple does not cause invisibility to go down.
Korg is going to maintain positive control of the door, and keep his spear at the ready...
ReplyDeleteRolls:
17,14,16,5,1