Combat Map - Turn 57

Wednesday, April 4, 2012

To Delve the Dungeon Deep GM Turn Post 17

What do you do next?
Starting positions for Turn 17 are displayed on the Combat Map.
Please submit your turn instructions using the Player Action Response - Turn Post Template.
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Conditions
Korg – Mage Armor (1 hour)
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Party Health:
Fergus 9/9, Jerry 12/14, Noc Stonepriest 11/12, Ronan Hex 5/9, Korg the Mighty 8/8
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Map Key:
J7, K7, K8, L8, K9 and L9 are filled with rubble.
The bones are in C10.

6 comments:

  1. Detect Magic.

    I am guessing we want to check the bones for any signs of what killed / ate the creature / person.

    Watch the rubble for rats.

    Roll(5d20)+0:
    15,3,19,12,19,+0
    Total:68

    ReplyDelete
    Replies
    1. No magic is detected upon casting the spell. Are you heading toward the pile of bones in C10? If so, where do you go?

      Delete
  2. Korg will move to K5 and keep watch over the other passage, as well as his friends heading over to investigate the bones...

    Roll:
    16,2,11,3,9

    ReplyDelete
  3. Noc will move to F7, and stand guard from the center of the room. There's too many avenues of approach, so he wants to be able to react quickly to any of them.

    Perception: [3] +8 = 11

    3,1,14,9

    ReplyDelete
  4. Fergus will keep to the general center of the group, making sure he doesnt lose sight of anyone.

    20, 20, 19, 8, 1

    ReplyDelete
  5. jerry will move across the '5' row and look around the corner, checking for traps as he goes.

    20 10 3 15 18 2

    ReplyDelete