Combat Map - Turn 57

Monday, April 30, 2012

To Delve the Dungeon Deep GM Turn Post 23

This room has a wide corridor exiting it toward the north, and a door to the south. Barrels and boxes of supplies fill the cramped chamber.
What do you do now?
Starting positions for Turn 23 are displayed on the Combat Map.
Please submit your turn instructions using the Player Action Response - Turn Post Template.
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Conditions
Korg – Mage Armor (1 hour)
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Party Health:
Fergus 9/9, Jerry 14/14, Noc Stonepriest 12/12, Ronan Hex 9/9, Korg the Mighty 8/8
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Map Key:
The statue is in G8.

6 comments:

  1. When we get into the room filled with Barrels and boxes of supplies.

    I am thinking something might be hiding in the stuff. Be careful.

    Continue Casting detect magic as we go in.

    Ask Jerry to check for Traps / secret stuff as we advance.

    ReplyDelete
  2. Jerry checks for traps and secret stuff in the room.

    6 11 14 3 14

    ReplyDelete
  3. "Ach, what kinda sick bastid hides a skeleton in a barrel? It's like he died onna Thursday..."

    Follow Jerry but stay out of his way.

    10, 5, 17, 8, 18

    ReplyDelete
  4. Bump. Anything from Matt H or Brad?

    ReplyDelete
  5. Noc will move into the room behind Jerry, observing and looking for trouble.

    Perception: [15] +8 = 23

    14,19,16,2

    ReplyDelete
  6. Korg will continue to monitor the rear of the march, keeping a watchful eye out for trouble...

    Rolls:
    4,20,14,5,14

    ReplyDelete