Combat Map - Turn 57

Wednesday, April 25, 2012

To Delve the Dungeon Deep GM Turn Post 21

Begin round 2 of combat. Starting positions for Turn 21 are displayed on the Combat Map.
The initiative order is:
Initiative 23: Skeleton
Initiative 16: Ronan
Initiative 16: Fergus (unconscious)
Initiative 12: Jerry
Initiative 11: Noc
Initiative 10: Korg
Please submit your turn instructions using the Player Action Response - Turn Post Template.
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Conditions
Korg – Mage Armor (1 hour)
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Party Health:
Fergus -3/9, Jerry 12/14, Noc Stonepriest 11/12, Ronan Hex 5/9, Korg the Mighty 8/8
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Map Key:
The statue is in F3.
L8, M8, M9, N9, M10 and N10 are filled with rubble.
The bones are in E11.
The slimy slick is in O13.

6 comments:

  1. -------Jerry's responce to GM turn post------#21

    Initiative Roll ~ 8+4=12

    Move 1 ~ na
    Move 2 ~ na
    Cast a Spell ~ na
    Use Ability/Item/Skill ~ na
    Search ~ na
    Talk to X ~ na

    Attack ~ skeleton

    Att w/MW KATANA ~ 18+0=18
    Dam w/katana (d8+1)~ 8+1+4(FD)+1(TB)=14

    AND

    Att w/WAKIZASHI ~ 8-1=7
    Dam w/wakizashi(d6+1)~ x+1=

    d20 rolls:4 8 17 15
    d8 rolls:8 4 1 6 8
    d6 rolls:3 3 6 2 4

    FD=flank dice
    TB=trait bonus

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    ReplyDelete
  2. Question before I commit to this- I only got my first attack off last round, right? I won't try flurry of blows again this turn if I missed with an 18 last round. :)

    Noc –
    GM Turn Post # 21

    Move 1 – none
    Attack – Skellie

    Use Ability/Item/Skill – Flurry of blows
    Attack Roll (s) – [8] -2 +1 +2 = 9. [15] -2 +1 +2 = 16

    Damage Roll(s) – [2] +1 = 4

    Rolls for Saving Throws/Skill checks – 19,3,10,4,3,9,3,4,12,

    ReplyDelete
    Replies
    1. You moved so Flurry was not an option. Flurry requires a full round action.

      Delete
    2. That's what I suspected. Just wanted to be sure.

      Delete
  3. Ronan,

    Swift Action: Empower Weapon with the Arcane pool (I think 2 of 3).

    Move: Move to E10 or another spot to get into range of the skeleton if he moves.

    Attack Skeleton (2 Handed): 16 + 1 Flanking +1 Arcane Pool + 4 Per sheet = 22.

    Damage: 6 + 6 = 12
    Roll(1d6)+0:
    6,+0
    Total:6

    Roll(7d20)+0:
    16,2,14,1,11,4,18,+0
    Total:66

    ReplyDelete