Begin round 2 of combat. Starting positions for Turn 21 are displayed on the Combat Map.
The initiative order is:
Initiative 23: Skeleton Initiative 16: Ronan
Initiative 16: Fergus (unconscious)
Initiative 12: Jerry
Initiative 11: Noc
Initiative 10: Korg
Please submit your turn instructions using the Player Action Response - Turn Post Template.
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Conditions
Korg – Mage Armor (1 hour)
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Party Health:
Fergus -3/9, Jerry 12/14, Noc Stonepriest 11/12, Ronan Hex 5/9, Korg the Mighty 8/8
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Map Key:
The statue is in F3.
L8, M8, M9, N9, M10 and N10 are filled with rubble.
The bones are in E11.
The slimy slick is in O13.
L8, M8, M9, N9, M10 and N10 are filled with rubble.
The bones are in E11.
The slimy slick is in O13.
-------Jerry's responce to GM turn post------#21
ReplyDeleteInitiative Roll ~ 8+4=12
Move 1 ~ na
Move 2 ~ na
Cast a Spell ~ na
Use Ability/Item/Skill ~ na
Search ~ na
Talk to X ~ na
Attack ~ skeleton
Att w/MW KATANA ~ 18+0=18
Dam w/katana (d8+1)~ 8+1+4(FD)+1(TB)=14
AND
Att w/WAKIZASHI ~ 8-1=7
Dam w/wakizashi(d6+1)~ x+1=
d20 rolls:4 8 17 15
d8 rolls:8 4 1 6 8
d6 rolls:3 3 6 2 4
FD=flank dice
TB=trait bonus
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Question before I commit to this- I only got my first attack off last round, right? I won't try flurry of blows again this turn if I missed with an 18 last round. :)
ReplyDeleteNoc –
GM Turn Post # 21
Move 1 – none
Attack – Skellie
Use Ability/Item/Skill – Flurry of blows
Attack Roll (s) – [8] -2 +1 +2 = 9. [15] -2 +1 +2 = 16
Damage Roll(s) – [2] +1 = 4
Rolls for Saving Throws/Skill checks – 19,3,10,4,3,9,3,4,12,
You moved so Flurry was not an option. Flurry requires a full round action.
DeleteThat's what I suspected. Just wanted to be sure.
DeleteRonan,
ReplyDeleteSwift Action: Empower Weapon with the Arcane pool (I think 2 of 3).
Move: Move to E10 or another spot to get into range of the skeleton if he moves.
Attack Skeleton (2 Handed): 16 + 1 Flanking +1 Arcane Pool + 4 Per sheet = 22.
Damage: 6 + 6 = 12
Roll(1d6)+0:
6,+0
Total:6
Roll(7d20)+0:
16,2,14,1,11,4,18,+0
Total:66
*mrrble. glub*
ReplyDelete