Roll Initiative. Starting positions for Turn 20 are displayed on the Combat Map.
Please submit your turn instructions using the Player Action Response - Turn Post Template.
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Conditions
Korg – Mage Armor (1 hour)
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Party Health:
Fergus 9/9, Jerry 12/14, Noc Stonepriest 11/12, Ronan Hex 5/9, Korg the Mighty 8/8
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Map Key:
The statue is in F3.
L8, M8, M9, N9, M10 and N10 are filled with rubble.
The bones are in E11.
The slimy slick is in O13
L8, M8, M9, N9, M10 and N10 are filled with rubble.
The bones are in E11.
The slimy slick is in O13
Ronan,
ReplyDeleteRoll(5d20)+0:
15,17,19,12,20,+0
Total:83
Initiative: 15 +1 = 16.
1/2 Move to F8 ish.
Attack if I get in Range (Swap to Heavy Mace)
Both Hands: +4, 1d8+6
KS Religion roll to identify Skeleton DR?
ReplyDeleteKS Religion: 8. Nevermind
Character Name –Fergus
ReplyDeletePlayer Action Response - STABBITY
GM Turn Post #20
Move 1 –na
Attack –
Move 2 –
Cast a Spell –
Use Ability/Item/Skill –
Search –
Talk to X –
Initiative Roll –16
Attack Roll (s) – 1! Whee!
Confirm Potential Crit –
Damage Roll(s) –
Crit Damage –
Special Damage –
Rolls for Saving Throws/Skill checks –
4, 8, 15, 17, 16
On behalf of Matt H:
ReplyDeleteMatticus Rex Apr 18, 2012 08:51 AM
Korg, hearing his friend's cry of surprise, heads towards him... Move to H10 and look for a chance to spear or shoot something
Init: 10
Rolls:
1,4,10,8,7
-------Jerry's responce to GM turn post------#20
ReplyDeleteInitiative Roll ~ 8+4=12
Move 1 ~ to d12(to flank)
Move 2 ~ na
Cast a Spell ~ na
Use Ability/Item/Skill ~ tumble 20+6=26
Search ~ na
Talk to X ~
Attack ~ not this round
d20 rolls:5 1 10 12 13
d8 rolls:3 5 1 8 8 5
d6 rolls:4 2 5 1 1
Still looking for a post from Brad.
ReplyDeleteNoc –
ReplyDeleteGM Turn Post # 20
Move 1 – to E10 (or best attack position if he moves), switch to Nunchaku as I advance
Attack – Skellie
Initiative Roll – [7] +2 +2 = 11
Use Ability/Item/Skill – Flurry of blows
Attack Roll (s) – [4] -2 +1 = 3. [19] -2 +1 = 18
Damage Roll(s) – [3] +1 = 4
Rolls for Saving Throws/Skill checks – 14,18,11,8,14,11,6,8