Combat Map - Turn 57

Wednesday, April 18, 2012

To Delve the Dungeon Deep GM Turn Post 20

Roll Initiative. Starting positions for Turn 20 are displayed on the Combat Map.
Please submit your turn instructions using the Player Action Response - Turn Post Template.
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Conditions
Korg – Mage Armor (1 hour)
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Party Health:
Fergus 9/9, Jerry 12/14, Noc Stonepriest 11/12, Ronan Hex 5/9, Korg the Mighty 8/8
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Map Key:
The statue is in F3.
L8, M8, M9, N9, M10 and N10 are filled with rubble.
The bones are in E11.
The slimy slick is in O13

7 comments:

  1. Ronan,

    Roll(5d20)+0:
    15,17,19,12,20,+0
    Total:83

    Initiative: 15 +1 = 16.

    1/2 Move to F8 ish.

    Attack if I get in Range (Swap to Heavy Mace)
    Both Hands: +4, 1d8+6

    ReplyDelete
  2. KS Religion roll to identify Skeleton DR?

    KS Religion: 8. Nevermind

    ReplyDelete
  3. Character Name –Fergus
    Player Action Response - STABBITY
    GM Turn Post #20

    Move 1 –na
    Attack –
    Move 2 –
    Cast a Spell –
    Use Ability/Item/Skill –
    Search –
    Talk to X –

    Initiative Roll –16

    Attack Roll (s) – 1! Whee!
    Confirm Potential Crit –

    Damage Roll(s) –
    Crit Damage –
    Special Damage –

    Rolls for Saving Throws/Skill checks –


    4, 8, 15, 17, 16

    ReplyDelete
  4. On behalf of Matt H:

    Matticus Rex Apr 18, 2012 08:51 AM
    Korg, hearing his friend's cry of surprise, heads towards him... Move to H10 and look for a chance to spear or shoot something

    Init: 10

    Rolls:
    1,4,10,8,7

    ReplyDelete
  5. -------Jerry's responce to GM turn post------#20

    Initiative Roll ~ 8+4=12

    Move 1 ~ to d12(to flank)
    Move 2 ~ na
    Cast a Spell ~ na
    Use Ability/Item/Skill ~ tumble 20+6=26
    Search ~ na
    Talk to X ~

    Attack ~ not this round

    d20 rolls:5 1 10 12 13
    d8 rolls:3 5 1 8 8 5
    d6 rolls:4 2 5 1 1

    ReplyDelete
  6. Still looking for a post from Brad.

    ReplyDelete
  7. Noc –
    GM Turn Post # 20

    Move 1 – to E10 (or best attack position if he moves), switch to Nunchaku as I advance
    Attack – Skellie

    Initiative Roll – [7] +2 +2 = 11

    Use Ability/Item/Skill – Flurry of blows
    Attack Roll (s) – [4] -2 +1 = 3. [19] -2 +1 = 18

    Damage Roll(s) – [3] +1 = 4

    Rolls for Saving Throws/Skill checks – 14,18,11,8,14,11,6,8

    ReplyDelete