Combat Map - Turn 57

Thursday, April 26, 2012

To Delve the Dungeon Deep GM Turn Post 22

What do you do now?

Starting positions for Turn 22 are displayed on the Combat Map.
Please submit your turn instructions using the Player Action Response - Turn Post Template.
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Conditions
Korg – Mage Armor (1 hour)
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Party Health:

Fergus -3/9, Jerry 12/14, Noc Stonepriest 8/12, Ronan Hex 5/9, Korg the Mighty 8/8

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Map Key:
The statue is in F3.
L8, M8, M9, N9, M10 and N10 are filled with rubble.
The bones are in E11.

20 comments:

  1. Well, it seems to make sense that the scroll is used to decipher as many of the indecipherable messages that we've come across as we can- or should we wait to see if there are more ahead?

    ReplyDelete
  2. ..there will be a time-limit on the spell, i'm sure..

    ReplyDelete
  3. Jerry scouts a bit down the halls/tunnels we have not been down.

    11 1 17 20 18

    ReplyDelete
    Replies
    1. The unexplored areas include:

      Rough tunnel to the west sloping upward.(D11)
      Small stairs to the east. (E1)
      Door on north wall of passage from Bliendheim area. (J3)
      Adjoining large room to the south. (M8)

      Which do you wish to explore first?

      Delete
  4. Anyone doing anything to help Fergus? I believe that Noc Has some healing potions.

    ReplyDelete
  5. If you give him a healing potion, make sure you spike it with whiskey first. He might not take it otherwise.

    ReplyDelete
  6. Looking back, I did grab that CMW, I forgot! I hand the bottle off to Fergus.

    "Was hoping to use this myself, but you look a bit thirsty there friend. How about you have a drink on me?"

    ReplyDelete
    Replies
    1. Go ahead and roll it. (According to the treasure list, Noc is also carrying two CLW potions. You may use one of those instead.) The Cure Light Wounds heals 1d8+1. The Cure Moderate Wounds heals 2d8+3.

      Delete
  7. Korg takes a moment to wrack his brain, trying to recall how long a spell/scroll like that would last...

    [Spellcraft roll?] 15 +7 = 22

    As the party moves on, Korg remains ready to repel any danger...

    Rolls:
    14,19,10,12,20

    [HOLY DICE ROLLER]

    ReplyDelete
    Replies
    1. Comprehend Languages has a duration of 10 minutes per level. So in this case, you are looking at 10 minutes total.

      Delete
  8. In that case, I'll give Fergus one of the CLW instead. If it doesn't heal as much as he likes, he's welcome to the second one. I'll hold onto the CMW for Jerry or I since we have bigger HP gas tanks to fill.

    ReplyDelete
  9. Noc nudges Fergus with his foot to take the bottle, but apparantly he's too busy taking a blood loss nap. Noc pours some CLW flavored kool-aid down his gullet.

    [3] +1 = 4

    "Crimeney!" Noc mutters as Fergus spits out half the drink while choking on it. "I make a lousy nurse apparently. Now clean yourself up, if you want another bottle just ask."

    ReplyDelete
  10. Korg places the crown on his head at a jaunty angle, and says "Come then friends, lets go see what that monster was guarding...." and gestures for a search of the hallway beyond [D11]

    Rolls:
    15,9,1,13,17

    ReplyDelete
  11. Rough tunnel to the east sloping upward.(D11)since i'm standing there...

    ReplyDelete
    Replies
    1. The rough passage leads up to the northwest and eventually to the surface. The tunnel looks to be accidental, caused by an earthquake. It hasbeen a lair to animals over the years.

      The passage is currently another entrance/exit to the remains of the keep.

      Delete
  12. then check out the Small stairs to the east. (E1)

    ReplyDelete
    Replies
    1. The stairs lead to a landing, ending in a door to the east.

      I will post turn results once everyone has chimed in. I am specifically looking to see if Matt F or Dave have any further actions.

      Delete
  13. 4 points puts Fergus at what, 1 hp? (READY FOR ACTION BABY!)

    "Hang on ta yer potion laddie."

    Fergus guzzles a mug of Ol Jackass, and

    Ditching the Divine Favor for a spontaneous CLW: 7

    "Ahhhch, that's the stuff lads! And now, just ta be sure..."

    BLATT: 6!

    "That'll get us all right as rain!"

    ReplyDelete
  14. Small Stairs are fine. Cast Detect Magic and be ready for more skeletons.

    ReplyDelete