Begin Combat Round 3.
Starting positions are displayed on the combat map.
Current Initiative order:
Initiative 24:
Stabem
Initiative 21: Goblin Dog
Initiative 16:
Lady Emyralda
Initiative 15:
Ro-Mahn
Initiative 11:
Barnacleez
Initiative 10:
Wahesh
Initiative 9:
Cando
Please submit your turn instructions using the Player Action
Response - Turn Post Template. If you are planning to use a specific skill,
please list the skill and the associated roll(s) along with your 5 d20 rolls.
--------------------------------------------------------------------------------
Conditions:
N/A
-------------------------------------------------------------------------------
Map Key:
Brown L-shape is a one-story house
Dotted blue line is a fence
Brown rectangle is a barn
White rectangles are doors/gates
Lt blue rectangles are windows.
There is a wagon in M22:N25. Hinders movement and provides
cover.
-------------------------------------------------------------------------------
Party Health:
Cando Numida (19/19), Wahesh Captain (20/20), Stabem
(17/17), Lady Emyralda (16/16), Ro-Mahn (11/15), Barnacleez (19/19), Lou G'Boo (9/9)
Double move to the party. Horse will hopefully come back when it settles down. Or we can look for it after the combat. I will never catch a horse on a full gallop.
ReplyDeleteupon completion of combat knock on the house to make sure the villagers are safe and out of harms way.
Delete"We shall 'speak with animals' with the horse, as we approach it, using diplomacy to convince it to stay, because we will keep it safe, and feed & water it."
ReplyDeleteD20= 17, 2, 5, 17, 19
If successful and combat looks about to be over, we will start ask the horse questions as to resent events..etc.
DeleteIn the unlikely event that the dog is still alive when it gets to me... 5ft for flanking and attack twice.
ReplyDeleteRolls: 9 +3 = 12 (14 if flanking)
13 +3 = 16 (18 if flanking)
Damage: 3 +3 = 6
2 +1 = 3
OTHERWISE, pick up the dart I dropped and stay alert for further threats
Rolls: 12,11,7,2,8
Tumble around the dog to flank with Wahesh.
ReplyDeleteAcrobatics: 20+8=28
To hit: 9+5+2f=16
Damage: 3
Flank damage: 2
1 9 12 17 6
Full move to flank
ReplyDelete18,7,17,15,3
I'm relieved but oddly disappointed that nothing horrifying was happening to the horse...but anyway, to business!
ReplyDeleteChopgoblin(dog)
Lsword: 2+4+2 (for flanking?)=8, damage = 3+3=6
Ssword: 4+3+2 (for flanking?)=9, damage = 5+1=6