Once the party is settled, they have an opportunity to
question the shepherds. Garreni Escoro and his wife Ophania have little
information. They have seen shadows skulking around the edge of their property at
night, but until today, they hadn’t seen any goblins in the flesh.
Carlo on the other hand has much more to say.
“Four days ago, I was chasing a lamb that strayed past the fence.
Out of nowhere, I saw two ugly, green little things out in the clearing. They
were talking some nasty, jabbering language I didn’t understand. One of them,
the one wrinkled like a raisin, was all scarred up. The other had a big blade
for chopping tied to the end of a pole. They were arguing back and forth, and
then they walked off in different directions. Once I was sure they’d gone, I
ran home and told my ma and pa.”
Pointing at the trussed up goblin prisoner, Carlo says, “That
is one of them. The one with the blade tied to the pole.”
“When you are ready, I can take you to the places where I
saw this and where I encountered the monsters today."
What do you do?
Are you accepting the shepherd's potions?
I am assuming the party spends the night with the Escoro
family. Everyone is healed and abilities are refreshed.
Please submit your turn instructions using the Player Action
Response - Turn Post Template. If you are planning to use a specific skill,
please list the skill and the associated roll(s) along with your 5 d20 rolls.
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Conditions:
N/A
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Map Key:
N/A
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Party Health:
Cando Numida (19/19), Wahesh Captain (20/20), Stabem
(17/17), Lady Emyralda (16/16), Ro-Mahn (15/15), Barnacleez (19/19), Lou G'Boo
(9/9)
I will channel so we don't waste the potions. I have plenty of healing left, if we are going to stay anyway.
ReplyDeleteSorry about the horse.
I would like him to show us where they were today.
Clean up the goblins we killed and properly dispose of the bodies, after searching them.
A search of the dead goblins reveals:
Deletepotion of cure light wounds
2 alchemist’s fire
tanglefoot bag
thunderstone
3 small leather armor
2 small wooden shields
small MW heavy mace
2 small dogslicers
3 small shortbow
59 arrows
handful of chipped rings with the gems missing (worth 17 gp in total)
If/when you have Carlo lead you to the places where the goblins were seen, I will need you to make Survival checks.
DeleteAsk our captive who Wrinkle-Scar is, and what does he do?
ReplyDeleteWhat were they doing the day the kid spotted them?
Any other questions thought of by non-goblin speakers.
Intimidate: 19
We'll be delighted to accept the potions.
We will have the kid show us the spot. Survival: 14
9 18 3 18 12
Barnacleez will assist the intimidating 19+4=23==assist
ReplyDeleteD20: 19, 7, 16, 9, 1
*Eating popcorn* Overall plan sounds good (:
ReplyDelete