Combat Map - Turn 57

Tuesday, July 18, 2017

GoM: What Lurks in the Woods - GM Turn Post 18

Once the party is settled, they have an opportunity to question the shepherds. Garreni Escoro and his wife Ophania have little information. They have seen shadows skulking around the edge of their property at night, but until today, they hadn’t seen any goblins in the flesh.

Carlo on the other hand has much more to say.

“Four days ago, I was chasing a lamb that strayed past the fence. Out of nowhere, I saw two ugly, green little things out in the clearing. They were talking some nasty, jabbering language I didn’t understand. One of them, the one wrinkled like a raisin, was all scarred up. The other had a big blade for chopping tied to the end of a pole. They were arguing back and forth, and then they walked off in different directions. Once I was sure they’d gone, I ran home and told my ma and pa.”

Pointing at the trussed up goblin prisoner, Carlo says, “That is one of them. The one with the blade tied to the pole.”

“When you are ready, I can take you to the places where I saw this and where I encountered the monsters today."

What do you do?

Are you accepting the shepherd's potions?

I am assuming the party spends the night with the Escoro family. Everyone is healed and abilities are refreshed.

Please submit your turn instructions using the Player Action Response - Turn Post Template. If you are planning to use a specific skill, please list the skill and the associated roll(s) along with your 5 d20 rolls.

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Conditions:
N/A

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Map Key:
N/A
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Party Health:

Cando Numida (19/19), Wahesh Captain (20/20), Stabem (17/17), Lady Emyralda (16/16), Ro-Mahn (15/15), Barnacleez (19/19), Lou G'Boo (9/9)

6 comments:

  1. I will channel so we don't waste the potions. I have plenty of healing left, if we are going to stay anyway.

    Sorry about the horse.

    I would like him to show us where they were today.

    Clean up the goblins we killed and properly dispose of the bodies, after searching them.

    ReplyDelete
    Replies
    1. A search of the dead goblins reveals:

      potion of cure light wounds
      2 alchemist’s fire
      tanglefoot bag
      thunderstone
      3 small leather armor
      2 small wooden shields
      small MW heavy mace
      2 small dogslicers
      3 small shortbow
      59 arrows
      handful of chipped rings with the gems missing (worth 17 gp in total)

      Delete
    2. If/when you have Carlo lead you to the places where the goblins were seen, I will need you to make Survival checks.

      Delete
  2. Ask our captive who Wrinkle-Scar is, and what does he do?
    What were they doing the day the kid spotted them?

    Any other questions thought of by non-goblin speakers.

    Intimidate: 19

    We'll be delighted to accept the potions.

    We will have the kid show us the spot. Survival: 14


    9 18 3 18 12

    ReplyDelete
  3. Barnacleez will assist the intimidating 19+4=23==assist

    D20: 19, 7, 16, 9, 1

    ReplyDelete
  4. *Eating popcorn* Overall plan sounds good (:

    ReplyDelete