Combat Map - Turn 57

Monday, March 26, 2012

To Delve the Dungeon Deep GM Turn Post 13

Begin round 3 of combat. Starting positions for Turn 13 are displayed on the Combat Map.

The initiative order is:
Initiative 21 – Korg
Initiative 20 – Fergus
Initiative 19 – Noc
Initiative 12 – Ronan
Initiative 11 – Jerry
Initiative 11 – Blindheim


Please submit your turn instructions using the Player Action Response - Turn Post Template.
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Conditions
Korg – Blind
Fergus – Blind
Jerry – Blind
Blinded - The creature cannot see. It takes a –2 penalty to Armor Class, loses its Dexterity bonus to AC (if any), and takes a –4 penalty on most Strength- and Dexterity-based skill checks and on opposed Perception skill checks. All checks and activities that rely on vision (such as reading and Perception checks based on sight) automatically fail. All opponents are considered to have total concealment (50% miss chance) against the blinded character. Blind creatures must make a DC 10 Acrobatics skill check to move faster than half speed. Creatures that fail this check fall prone.
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Party Health:

Fergus 9/9, Jerry 12/14, Noc Stonepriest 11/12, Ronan Hex-2/9, Korg the Mighty 8/8

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Map Key:

Squares A1, B1, D3, D4, E3 and E4 are filled with rubble and are considered hindering terrain.

12 comments:

  1. Ronan,

    Ponders to himself. I am starting to like these "Dirt Naps"

    Heal Check to Stabilize. (Not sure If I get my +1 or not). Rolls below.

    Roll(5d20)+0:
    19,20,3,18,11,+0
    Total:71

    ReplyDelete
  2. -------Jerry's responce to GM turn post------#13

    Initiative Roll ~ 7+4=11

    Move 1 ~ na
    Move 2 ~ na
    Cast a Spell ~ na
    Use Ability/Item/Skill ~ na
    Search ~ na
    Talk to X ~

    Attack ~ L.E.F. (light emmiting frog)

    Att w/MW KATANA ~ 5+0=5
    Dam w/katana (d8+1)~ x+1=

    AND

    Att w/WAKIZASHI ~ 20-1=19
    Dam w/wakizashi(d6+1)~ 2+1=3
    crit confirm ~ 18-1=17
    crit damage ~ 1+1=2
    total damage(if confirm) ~ 2+3=5

    d20 rolls:10 12 13 5
    d8 rolls:4 6 7 3 8
    d6 rolls:2 2

    ReplyDelete
  3. Slow guys have responded. Need posts from Matt H, Dave and Brad.

    ReplyDelete
  4. Noc –
    stabbity-stab
    GM Turn Post #13

    Move 1 – none
    Attack – Hypnotoad
    Use Ability/Item/Skill – Flurry of Blows

    Attack Roll (s) – [20] +1 -2 = 19, [6] +1 -2 = 5
    Confirm Potential Crit – [2] +1 -2 = nope

    Damage Roll(s) – [2] +1 = 3, none

    Misc: 2,20,19,11,19,12,3,6

    ReplyDelete
  5. I can CLW on Ronan despite being blind, right?

    ReplyDelete
  6. You might have issues locating him but I see nothing that prvents you from casting the spell.

    ReplyDelete
  7. Uh, well that's what I want to do. Do I have a problem locating the unconscious guy in the adjacent square?

    CLW: 7

    10, 6, 1, 5, 20

    ReplyDelete
    Replies
    1. I did not consult the map before I responded. I do not see it as an issue in the current situation but it could be in others.

      Delete
  8. Still looking for a post for Korg the Mighty.

    ReplyDelete
  9. Korg the mighty will attempt to toss acids at the foul creature...

    Attack roll: 18 !! ... Not sure what all my penalties are though?
    Damage: 2

    Other Rolls:
    9,10,3,5,6

    ReplyDelete
    Replies
    1. Being currently blind, you cannot target a ranged spell. You could attack with your spear but it will have a 50% concealment miss chance.

      Delete