Combat Map - Turn 57

Thursday, March 15, 2012

To Delve the Dungeon Deep GM Turn Post 8

What do you do next?
Please submit your turn instructions using the Player Action Response - Turn Post Template.
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Conditions
None
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Party Health:
Fergus 9/9, Jerry 14/14, Noc Stonepriest 9/12, Ronan Hex 9/9, Korg the Mighty 8/8

9 comments:

  1. Ronan,

    Cast Detect Magic to see if anything glows.

    Wait for someone to get unstuck.

    Check out the door / Make a double check for Fat Loot.

    Check the potions to see if we can ID Them.

    Roll(10d20)+0:
    18,17,5,15,19,7,5,5,7,5,+0
    Total:103

    ReplyDelete
  2. after checking for traps, Jerry opens the door, and looks in before he goes in..

    18 13 7 3 20

    ReplyDelete
  3. The potions are:

    Cure Light Wounds
    Cure Light Wounds
    Protection from Evil

    Nothing else radiates magic.

    No additional treasure is found.

    Jerry does not detect any traps.

    ReplyDelete
  4. Jerry opens the door.

    Jerry looks in.

    Jerry goes in.

    ReplyDelete
  5. unless it's filled with a bottomless pit..

    ReplyDelete
  6. can you put the treasure list on the character summary page? so we can quickly see whats availible for use.

    ReplyDelete
    Replies
    1. Sure. I was considering that but with it being a PFS game I was not sure that anyone cared much. It has been updated and uploaded.

      Delete
  7. Noc follows. Again, unless it's a pit and Jerry failed to notice.

    11,17,10,5,10,20,15,12,9,11

    ReplyDelete
  8. Fergus follows the trap-finders, holy symbol in hand. And if anybody has a problem with the fact that his holy symbol is a beer mug --TOUGH.

    18 18 13 7 20

    ReplyDelete