What do you do next?
Please submit your turn instructions using the Player Action Response - Turn Post Template.
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Conditions
None
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Party Health:
Fergus 9/9, Jerry 14/14, Noc Stonepriest 9/12, Ronan Hex 9/9, Korg the Mighty 8/8
Ronan,
ReplyDeleteCast Detect Magic to see if anything glows.
Wait for someone to get unstuck.
Check out the door / Make a double check for Fat Loot.
Check the potions to see if we can ID Them.
Roll(10d20)+0:
18,17,5,15,19,7,5,5,7,5,+0
Total:103
after checking for traps, Jerry opens the door, and looks in before he goes in..
ReplyDelete18 13 7 3 20
The potions are:
ReplyDeleteCure Light Wounds
Cure Light Wounds
Protection from Evil
Nothing else radiates magic.
No additional treasure is found.
Jerry does not detect any traps.
Jerry opens the door.
ReplyDeleteJerry looks in.
Jerry goes in.
unless it's filled with a bottomless pit..
ReplyDeletecan you put the treasure list on the character summary page? so we can quickly see whats availible for use.
ReplyDeleteSure. I was considering that but with it being a PFS game I was not sure that anyone cared much. It has been updated and uploaded.
DeleteNoc follows. Again, unless it's a pit and Jerry failed to notice.
ReplyDelete11,17,10,5,10,20,15,12,9,11
Fergus follows the trap-finders, holy symbol in hand. And if anybody has a problem with the fact that his holy symbol is a beer mug --TOUGH.
ReplyDelete18 18 13 7 20