Roll initiative.
Starting positions for Turn 11 are displayed on the Combat Map.
Please submit your turn instructions using the Player Action Response - Turn Post Template.
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Conditions
None
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Party Health:
Fergus 9/9, Jerry 14/14, Noc Stonepriest 9/12, Ronan Hex 9/9, Korg the Mighty 8/8
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Map Key:
Squares A1, B1, D3, D4, E3 and E4 are filled with rubble and are considered hindering terrain.
Noc
ReplyDeleteAll glory to the Hypnotoad!
GM Turn Post # 11
Move 1 – Full move for dwarf. e5->d4->d2->e1, or best place to provide flanking for Jerry if it moves before me.
Attack – Assuming I will have to make a full move. Noc isn't keen on punching this slimy thing and switches to his Siangham.
Use Ability/Item/Skill – Nimble Moves to ignore one square of hindering terrain.
Search – [8] +8 = 16, Searching the room for additional hazards as I enter.
Initiative Roll – [17] +2 =19
Rolls for Saving Throws/Skill checks –
20,13,16,16,7,4,7,10,3
Character Name – Fergus
ReplyDeletePlayer Action Response - Ach!
GM Turn Post #11
Move 1 – Move to D2
Attack –
Move 2 –
Cast a Spell –
Use Ability/Item/Skill –
Search –
Talk to X – WHATCHUIR problem, Froggeh?
Initiative Roll –20
Attack Roll (s) –
Confirm Potential Crit –
Damage Roll(s) –
Crit Damage –
Special Damage –
Rolls for Saving Throws/Skill checks –
19, 17, 18, 13, 7
Ronan
ReplyDeleteInitiative: 11 + 1 = 12
Move - Guessing a full move to move in close to the beast. Move to gain flanking or give us an advantage.
Attack - I don't think I will be attacking this round based on movement.
Roll(10d20)+0:
,20,11,18,12,5,3,6,16,6,+0
Total:108
-------Jerry's responce to GM turn post------#11
ReplyDeleteInitiative Roll ~7+4=11
Move 1 ~ to a postion to attack,but be ready to get
flanking,maybe d3-d2-e1 with tumbleing if needed. if
i don't have to move i will 2 weapon attack. if i have
flanking i get 1d6+1 more damage/attack.
Attack ~ hypnotoad
Att w/MW katana(+1) ~ 13+2=15
Dam w/katana(d8+1) ~ 8+1=9
Move 2 ~ na
Cast a Spell ~ na
Use Ability/Item/Skill ~ na
Search ~ na
Talk to X ~ "Hi-Yaa"
d20 rolls:
13 14 5 4
d8 rolls:
8 3 2 8
d6 rolls:
2 1 5 1 3
Need a post from Matt H.
ReplyDeleteKorg will attempt to advance into the room, careful to avoid another blinding flash... and fire ACID!
ReplyDeleteTo hit: 3 +1 = 4
Rolls:
20,5,9,3,1,