Combat Map - Turn 57

Wednesday, March 21, 2012

To Delve the Dungeon Deep GM Turn Post 11

Roll initiative.
Starting positions for Turn 11 are displayed on the Combat Map.
Please submit your turn instructions using the Player Action Response - Turn Post Template.
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Conditions
None
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Party Health:
Fergus 9/9, Jerry 14/14, Noc Stonepriest 9/12, Ronan Hex 9/9, Korg the Mighty 8/8
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Map Key:
Squares A1, B1, D3, D4, E3 and E4 are filled with rubble and are considered hindering terrain.

6 comments:

  1. Noc
    All glory to the Hypnotoad!
    GM Turn Post # 11

    Move 1 – Full move for dwarf. e5->d4->d2->e1, or best place to provide flanking for Jerry if it moves before me.
    Attack – Assuming I will have to make a full move. Noc isn't keen on punching this slimy thing and switches to his Siangham.

    Use Ability/Item/Skill – Nimble Moves to ignore one square of hindering terrain.
    Search – [8] +8 = 16, Searching the room for additional hazards as I enter.

    Initiative Roll – [17] +2 =19

    Rolls for Saving Throws/Skill checks –
    20,13,16,16,7,4,7,10,3

    ReplyDelete
  2. Character Name – Fergus
    Player Action Response - Ach!
    GM Turn Post #11

    Move 1 – Move to D2
    Attack –
    Move 2 –
    Cast a Spell –
    Use Ability/Item/Skill –
    Search –
    Talk to X – WHATCHUIR problem, Froggeh?

    Initiative Roll –20

    Attack Roll (s) –
    Confirm Potential Crit –

    Damage Roll(s) –
    Crit Damage –
    Special Damage –

    Rolls for Saving Throws/Skill checks –

    19, 17, 18, 13, 7

    ReplyDelete
  3. Ronan

    Initiative: 11 + 1 = 12

    Move - Guessing a full move to move in close to the beast. Move to gain flanking or give us an advantage.

    Attack - I don't think I will be attacking this round based on movement.


    Roll(10d20)+0:
    ,20,11,18,12,5,3,6,16,6,+0
    Total:108

    ReplyDelete
  4. -------Jerry's responce to GM turn post------#11

    Initiative Roll ~7+4=11

    Move 1 ~ to a postion to attack,but be ready to get
    flanking,maybe d3-d2-e1 with tumbleing if needed. if
    i don't have to move i will 2 weapon attack. if i have
    flanking i get 1d6+1 more damage/attack.

    Attack ~ hypnotoad
    Att w/MW katana(+1) ~ 13+2=15
    Dam w/katana(d8+1) ~ 8+1=9

    Move 2 ~ na
    Cast a Spell ~ na
    Use Ability/Item/Skill ~ na
    Search ~ na
    Talk to X ~ "Hi-Yaa"

    d20 rolls:
    13 14 5 4

    d8 rolls:
    8 3 2 8

    d6 rolls:
    2 1 5 1 3

    ReplyDelete
  5. Korg will attempt to advance into the room, careful to avoid another blinding flash... and fire ACID!

    To hit: 3 +1 = 4

    Rolls:
    20,5,9,3,1,

    ReplyDelete