What do you do next?
Starting positions for Turn 5 are displayed on the Combat Map.
Please submit your turn instructions using the Player Action Response - Turn Post Template.
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Conditions
None
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Party Health:
Fergus 9/9, Jerry 14/14, Noc Stonepriest 12/12, Ronan Hex 9/9, Korg the Mighty 8/8
Noc...
ReplyDelete...is not sure what the penalties for climbing this face are, or which squares it applies to.
Turn Post # 5
Move 1 – Trying to climb quickly, set myself up for attack next round, and not get attacked while climbing. Thinking about scaling around E/F 7. Feel free to recommend changes.
Attack – none likely
Use Ability/Item/Skill – Tunnel Fighter applies to init.
Search – Perception check, looking for additional fighters
Talk to Hungry Dude after scaling the cliff – "Lucky for you, we brought a heaping serving of whoopass." Noc replies confidently, eyeing the shadows for reinforcements.
Initiative Roll – [15] +2 +2 = 19
Rolls for Saving Throws/Skill checks –
16,9,15,11,5,3
Korg calls out "I assure you, we are tough and chewy and not at all tasty. Be on your way and there will be no trouble for you...."
ReplyDeleteInit: 7 +1 = 8
If the ..thing.. takes an offense stance towards us, I will Acid Splash his monkey ass...
Splash = 20 +1 = 21
Crit? = 14 +1 = 15
Damage = 3 +2 if crit
Other Rolls:
9,11,3,16,12
It's like reverse post universe. I have one from Brad and Matt H but no one else.
ReplyDeleteCharacter Name – Fergus
ReplyDeletePlayer Action Response - I sling him
GM Turn Post #5
Move 1 –NA
Attack –sling
Move 2 –
Cast a Spell –
Use Ability/Item/Skill –
Search –
Talk to X – "NO ONE PUTS FERGUS IN HIS BELLEH!"
Initiative Roll –14
Attack Roll (s) – 20!
Confirm Potential Crit – 11
Damage Roll(s) – 5
Crit Damage –
Special Damage –
Rolls for Saving Throws/Skill checks –
15, 7, 11, 3, 9, 1
------------responce to GM turn post-----------#5
ReplyDeletenot sure what the penalties for climbing this face
are, or which squares it applies to.
Move 1 ~ to the monster
Attack ~ if i can this round, otherwise setup flanking
with noc for next round
Move 2 ~
Cast a Spell ~
Use Ability/Item/Skill ~
Search ~
Talk to X ~
Initiative Roll ~17+4=21
Attack
d20 rolls:
9 10 12 7 8 11 6
d8 rolls:
7 6 1 8 6
d6 rolls:
5 5 1 1 3 1
I have a mixed message from the party. Are you immediately starting a fight?
ReplyDeleteMap clarification:
The area leading up to the door (columns C-F) is sloped, rocky and filled with debris. Climbing it requires a successful DC 10 Climb check. If successful calculate movement like hindering terrain using your move speed rather than your climb speed (2 squares move, no charge, no 5 foot step).
The three areas of flat rock are wind-blown pillars of sandstone standing 10 feet off the ground (Climb DC 15). The walls of the canyon are 20 feet tall.
If a member of the team asks me to hold back, I will. but I took his statement as a direct threat, and an invitation to be the star dish at his next dinner. I assume Fergus also does not wish to be consumed as dinner in such an undistinguished restaurant.
ReplyDeleteKorg, do you see a possibility that he's not hostile/we're jumping into a trap?
(should have read and replied to zombie's entire post)
ReplyDeleteLooks like Noc can move 4 squares, with 4 good checks making a full round move. (H6->E6, E6->D5) using his first four existing rolls, (16,9,15,11) with a Climb +5 check, he passes DC10 easily on all four.
That leaves him with a [5] +6 =11 attempt to avoid an AoO entering the bad guy's square in hindering terrain, and a 3 at the end of his misc rolls.
Here's a few more if you need them, not that they appear to be in my favor...
2,4,8,15,20
(did I do all of that right?)
I just want to make sure that a fight is happening or not before I post what happens next.
ReplyDelete@ Brad - One climb check is enough. You do not need to do four.
i plan on fighting, i just didn't think i'd make it up to attack this round.
ReplyDeleteRonan,
ReplyDeleteCure? I seem to have some salt. But I would rather feed you to the wolves.
Roll(10d20)+0:
16,10,7,8,17,5,17,4,20,12,+0
Total:116
I am thinking casting Acid Splash if we go to a fight.
OK. Fight it is.
ReplyDeleteThe way Keith says that makes me worry we're about to kill a friendly little hobbit who chooses his words poorly.
ReplyDeleteThat said, word choice is important. Hopefully his reincarnated self learns that on the next time around. ;)
Hobbits should not dress up as undead creeps.
ReplyDeleteKorg launches another splash of acid at the creature, while taking a 5ft step to H5...
ReplyDeleteto-hit: 15 +1 = 16
Damage: 2
Other Rolls:
14,9,2,12,1