Combat Map - Turn 57

Friday, January 5, 2018

GoM: What Lurks in the Woods - GM Turn Post 42

Begin Combat Round 11.

Starting positions are displayed on the combat map.

Initiative 17: Ro-Mahn
Initiative 15: Leeza
Initiative 15: Stabem
Initiative 15: Lady Emyralda
Initiative 15: Barnacleez
Initiative 15: Wahesh
Initiative 11: Cando

Please submit your turn instructions using the Player Action Response - Turn Post Template. If you are planning to use a specific skill, please list the skill and the associated roll(s) along with your 5 d20 rolls.

--------------------------------------------------------------------------------
Conditions:

Barnacleez - Mage Armor (2 hours)
Ro-Mahn - 5 points of nonlethal damage
-------------------------------------------------------------------------------
Map Key:

The stairs start in W10 and end in V19. The rise is 30 feet.
The fortress gate is in R19 and S18.
Orange-tan squares are the brown substance from pots (V8-V14, U13-U18, T18).
Arrows pointing down are rope. It is a 25’ climb from U17 to V17 or T21 to S20
-------------------------------------------------------------------------------
Party Health:

Cando Numida (9/19), Wahesh Captain (20/20), Stabem (12/17), Lady Emyralda (16/16), Ro-Mahn (15/15), Barnacleez (19/19), Lou G'Boo (9/9)

18 comments:

  1. Unless things go super crazy, I expect this portion of the fight will end this turn. Please be prepared to tell me where you want to explore next so that we can keep things moving.

    ReplyDelete
    Replies
    1. Once healed, Cando would like to guard the door at J10 to make sure more Gobbos don't rush in on them while the rest of the party sorts out what is going on in the courtyard area and searches the small huts. He will remain alert, listening for anything that might indicate approaching trouble...

      Delete
  2. The wall to the NW... can we see over/through that or is it fairly solid? Cando will of course attempt to seperate Leeza's head from her skeezy shoulders should she remain alive when his turn comes around, but if not he is of a mind to administer some Cure Light Wounds to himself...

    As usual the preferred attack modes are:
    Flank
    OR
    Charge, then flank
    OR
    just Charge
    OR
    move to attack

    Attack roll 1: 4
    Attack roll 2: 10
    Single attack mod +4
    Dual attack mods +3/+3

    Damage 1: 5 (+4 single, +3 dual)
    Damage 2: 1 +1

    CLW result: 7 +1 = 8

    Moar Roals: 18,3,12,11,2

    ReplyDelete
    Replies
    1. The fence and gate are similar to the one that surrounded this encampment. The fence is a piecemeal steel and iron and is approximately 7 feet tall. The gate is wooden, constructed from fragments of tower shields. You cannot see beyond it. You do hear crashes and shouting coming from the other side.

      Delete
    2. OK SO TEAM... I think we don't have time for messing around, assuming we can take out Leeza... we should prepare for more foes to approach!

      Delete
    3. OK, we (Barnacleez and Lou G'Boo) assume you're the leader. we will follow within 10' of you when NOT in combat, and assist with exploration, and combat readiness procedures.
      Go Team GoblinSlayer!

      Delete
  3. Only move for a better shot, but shoot her again with Missy.

    D4=1, 1+1=2
    D20= 19, 28, 10, 13, 18

    ReplyDelete
    Replies
    1. After combat, we will catch up to the group, help explore where they lead, cast detect magic, and generally keep an eye out. Lou G'Boo will use all her detection skills to our advantage.

      Delete
  4. Keep Weapon out to provide flanking bonus.

    Blat to heal friends,
    Detect Magic Search / bodies

    Thinking the purple building then the rest. I think I want to make sure the cage for the dogs is well locked until we are ready to search that place out.

    Roll(3d6)+0:
    5,5,6,+0
    Total:16

    Roll(5d20)+0:
    11,2,7,4,9,+0
    Total:33

    ReplyDelete
  5. I s'poze Wahesh will move to Q10 to pen Leeza in, then attack. After that we *could* search everything else first then do the shiny purple building but I guess I'll go along with the wotp (will of the party) and go for doing that one first thus avoiding mean looks :P

    LSword to hit = 19+4 = 23 Damage = 4+3 = 7
    SSword to hit = 3+1 = 4 Damage = 5+3 = 8

    3, 17, 4, 5, 6

    ReplyDelete
  6. Still need posts from Dave and Steve.

    ReplyDelete
    Replies
    1. #FFSS
      #WTFD
      we should take a vote, I say they 'delay' this round..

      Delete
    2. Well Dave would attack and then do a through and determined search of the area.
      Steve would attack or delay to attack the bad guy.

      Delete
  7. What a start to 2018. Steve posting before Dave.
    WTF. This year is going to be interesting.

    ReplyDelete
    Replies
    1. I texted him yesterday but got his "I'm driving" reply. I will see him tonight so I expect I will be able to post by tomorrow.

      Delete
  8. Move and stab

    Stab roll: 20!+5=25
    Crit confirm: 14+5=19

    19 18 16 20 8

    ReplyDelete