Combat Map - Turn 57

Tuesday, January 30, 2018

GoM: The Festering Blot - GM Turn Post 4

Some sixty feet ahead on the road, a villager is lying curled on the ground, his hands shielding his face from two ugly, blue-skinned creatures with over-sized, wrinkly heads. Two centipedes as big as a large man hiss menacingly at the desperate, shaking villager, their mandibles oozing with venom. The monsters are covered in a greasy, purplish goo that seems to be growing from their very skin.

Roll Initiative.

Begin Combat Round 1. Starting positions are displayed on the combat map.

Please submit your turn instructions using the Player Action Response - Turn Post Template. If you are planning to use a specific skill, please list the skill and the associated roll(s) along with your 5 d20 rolls.

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Conditions:

N/A
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Map Key:

N/A
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Party Health:


Cando Numida (26/26), Wahesh Captain (31/31), Stabem (24/24), Lady Emyralda (23/23), Ro-Mahn (22/22), Barnacleez (26/26), Lou G'Boo (13/13)

18 comments:

  1. Draw Weapon if it not out weapon, Move / double move @ the villager.

    Can I tell what they are (Planes / Religion)

    Init +5

    Roll(5d20)+0:
    9,2,7,15,11,+0
    Total:44

    ReplyDelete
    Replies
    1. Lady Emyralda is not sure what they are but she does see the evidence of Demon's Bile. These creatures are fiendish.

      Delete
    2. I think this is why Bruce thought that spell would work.

      Delete
  2. "More fiendish creatures, no doubt! CRUSH!" with a shout, Cando:

    Swift action imbues the weapon to be used with Arcane Strike
    IF enemy in range, drop dart and charge foe for a power attack
    OR
    step forward (single move) and hurl a dart at nearest foe not engaged in Melee

    Init: 13 +2 = 15

    Move: 20' or Charge
    Attack roll: 13
    Total on charge +2 -2 +6 = 19 (Charge-PA+Base)
    damage: 4 +4 +1 +2 = 11 (Roll+Str+AS+PA)

    Total on throw +4 = 17
    damage: 2 +3 +1 = 6 (Roll+Str+AS)

    Other Rolla: 18,4,8,13,7,+0

    ReplyDelete
  3. init 1+6=7
    rush up 20' and hurl this gawd-awfully heavy alchemist fire at the L2 monster..
    19+4=23
    D6=6

    D20= 7, 9, 14, 14, 18

    ReplyDelete
    Replies
    1. Baranacleez knows that fiendish creatures are resistant to fire. Also the range increment for Alchemists' Fire is 10 ft. He would receive a -10 penalty to his attack roll. If it misses, it will bounce/scatter 5 times.

      Do you still want to do this action?

      Delete
    2. ah no, we will target something with my trusty 1d6 vs undead spell using the already rolled dice.

      Delete
    3. You do not think that the spell will have any effect. None of the creatures are undead and there are no patches of Demon's Bile to target (which that spell would destroy). To cure any of the creatures would require a successful remove disease.

      Delete
    4. sorry i thought i read that there was demon bile present.

      i will put Missy to work. D4=3+1=4

      Delete
  4. Wahesh full move charges blue dude at K3, shouting to distract it from beasting on that civilian.

    I can't close this round, can I? Full move either way, but cognizant of outgoing missing fire.

    Init = 1 + 3 = 4
    Lsword (if applicable) = 8 +2(charge?) +5 = 15
    Damage = 4 + 3 = 7

    Rolls: 18,14,2,4,13

    Hmmm...no time like the present to do my character sheet O_o'

    ReplyDelete
  5. Just need posts from Dave and Steve to move things forward.

    ReplyDelete
  6. Initiative: 26

    I sling a cold iron bullet at the xvart on the left: 13
    Damage: 4

    Knowledge Local/Nature/Dungeoneering on humanoids: 20
    KS Local/Nature/Dungeoneering on centipedes: 23

    2 16 20 3 14

    ReplyDelete
    Replies
    1. You identify them as fiendish mites and fiendish giant centipedes respectively.

      You may ask 2 questions about the mites and 3 questions about the centipedes.

      Delete
    2. On behalf of Dave:

      Questions for monster identification, in order:
      1. defenses
      2. attacks
      3. vulnerabilities

      Delete
    3. Ro-Man recalls the following:

      Mite (fey):

      Special Defenses: DR 2/cold iron
      Special Attacks: hatred (+1 to attack rolls) vs. dwarves and gnomes

      Gian Centipede (vermin):

      Special Defenses: Immune to mind-affecting effects
      Special Attacks: Poison bite - injury; save Fort DC 13; frequency 1/round for 6 rounds; effect 1d3 Dex damage; cure 1 save.
      Vulnerabilities: none

      Delete
  7. Nolaria has a 12 Initiative.

    She will cast Bless and draw her longbow.

    ReplyDelete