A few pieces of silver tableware lie strewn about on a 30-foot-long
oak table, and more valuables are displayed in a large antique vitrine. The
heads of three beasts—a dragon, lion, and goat—have been mounted above a
fireplace on the north wall.
Single doors exit to the north and west.
Starting positions are displayed on the combat map.
Please submit your turn instructions using the Player Action
Response - Turn Post Template. If you are planning to use a specific skill,
please list the skill and the associated roll(s) along with your 5 d20 rolls.
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Conditions:
N/A
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Map Key:
Ceiling - The ceiling is 15 feet high on the estate’s ground
floor and second floor.
Lighting - Areas inside the estate have normal light because
of the abundance of doors and windows.
Chairs - Any squares that contain chairs are treated as
difficult terrain.
Tables - With a successful DC 12 Acrobatics check, a
creature can hop onto a table as part of a move action. If the creature fails
this check by 5 or more, its movement ends and it falls prone.
The stairs are steep and are considered difficult terrain
when ascending or descending.
Squares filled with bushes are considered difficult terrain
and provide concealment (20% miss chance).
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Party Health:
Cando Numida (26/26), Wahesh Captain (28/31), Stabem (24/24), Lady
Emyralda (23/23), Ro-Mahn (22/22), Barnacleez (26/26), Lou G'Boo (13/13)