The initiative
order is:
Initiative 21: NesterInitiative 18: Bartender
Initiative 18: Fergus
Initiative 16: Jerry
Initiative 15: Korg
Initiative 14: Holytrauma
Initiative 11: Ronan
Please submit your
turn instructions using the Player Action Response - Turn Post Template.
-------------------------------------------------------------------------------Conditions
Fergus – 1 WIS damage
Korg – 1 WIS damage
Ronan – 2 WIS damage
-------------------------------------------------------------------------------Korg – 1 WIS damage
Ronan – 2 WIS damage
Party Health:
Fergus 9/9, Jerry
13/13, Holytrauma 8/12, Ronan Hex 9/9, Korg the Mighty 7/8
Attack the bartender! 18-16-8-16-1
ReplyDeleteMove and Attack the Bartender, if I ever get a turn.
ReplyDeleteScimitar Both Hands: 1,+4,+1 (Arcane) = Big Fat Miss
Roll(5d20)+0:
18,16,11,7,+0
Total:53
After Combat, Search the bodies. Look behind the bar for clues. Search for other things that might lead us to why they double crossed us. I know we only have 7 days left to finish this.
Character Name – The ALMIGHTY FERGUS!!
ReplyDeleteMove 1 – maintain flank. It's likely the dastardly damsel will 5ft to break flanking. I will use agile feet if I need to.
Attack – Bewitching barmaid
Move 2 –
Cast a Spell –
Use Ability/Item/Skill – Ferocious strike
Search –
Talk to X –
Initiative Roll –
Attack Roll (s) – 7 + 3 + 2 =12 "ACH! Hold still ye treacherous trollop!"
Confirm Potential Crit –
Damage Roll(s) –
Crit Damage –
Special Damage –
Rolls for Saving Throws/Skill checks –
2 7 16 3 17
Dice roller hates me today
can someone 5' step so there's room for Jerry in there?, i guess meaning birthday boy Matt..
ReplyDeleteNeed a post from Matt H.
ReplyDeleteBruce, I would guess that Matt F or Steve would clear some space for Jerry. Give me your post assuming that they will.
I can 5" step but since I go last you would have to delay.
ReplyDelete-------Jerry's response to GM turn post------#29
ReplyDeleteInitiative Roll ~ 12+4=16
Move 1 ~ to bar maid
Attack ~ bar maid
Move 2 ~
Use Ability/Item/Skill ~
[single attack]
Att w/MW katana ~ 7+2=9
Dam w/MW katana] ~ x+1=x
Crit Roll ~ x+2=x
Crit Damage ~ x+1=x
Drty fghtr w/flnkng ~ =1
Precise damage +1d6 ~ =x
TOTAL DAMAGE ~ =
TOTAL FOR BOTH ATTACKS =
d20 rolls:6-1-3-3-6
d8 rolls: 6-8-8-6-8-7-7
d6 rolls: 3-5-1-6-4
Still looking for a post from Matt H.
ReplyDeleteKorg will attempt to pick up the artifact if Nester fails to do so... otherwise, more acid splashing!
ReplyDeletepicking up roll: 15
or make that my attack roll if Nester gets it
dmg 2
Move if required to pickup item...
other rolls: 15,19,10,4,7,12
Ack, I used the 15 already, disregard that
ReplyDelete