Combat Map - Turn 57

Monday, September 23, 2013

A Vision of Betrayal GM Turn Post 29

Begin Combat Round 6. Starting positions for Turn 29 are displayed on the Combat Map.

The initiative order is:
     Initiative 21: Nester
     Initiative 18: Bartender
     Initiative 18: Fergus
     Initiative 16: Jerry
     Initiative 15: Korg
     Initiative 14: Holytrauma
     Initiative 11: Ronan


Please submit your turn instructions using the Player Action Response - Turn Post Template.
    -------------------------------------------------------------------------------
                 Conditions

        Fergus – 1 WIS damage
        Korg – 1 WIS damage
        Ronan – 2 WIS damage 
   -------------------------------------------------------------------------------

                 Party Health:

Fergus 9/9, Jerry 13/13, Holytrauma 8/12, Ronan Hex 9/9, Korg the Mighty 7/8

10 comments:

  1. Attack the bartender! 18-16-8-16-1

    ReplyDelete
  2. Move and Attack the Bartender, if I ever get a turn.

    Scimitar Both Hands: 1,+4,+1 (Arcane) = Big Fat Miss

    Roll(5d20)+0:
    18,16,11,7,+0
    Total:53

    After Combat, Search the bodies. Look behind the bar for clues. Search for other things that might lead us to why they double crossed us. I know we only have 7 days left to finish this.

    ReplyDelete
  3. Character Name – The ALMIGHTY FERGUS!!

    Move 1 – maintain flank. It's likely the dastardly damsel will 5ft to break flanking. I will use agile feet if I need to.
    Attack – Bewitching barmaid
    Move 2 –
    Cast a Spell –
    Use Ability/Item/Skill – Ferocious strike
    Search –
    Talk to X –

    Initiative Roll –

    Attack Roll (s) – 7 + 3 + 2 =12 "ACH! Hold still ye treacherous trollop!"
    Confirm Potential Crit –

    Damage Roll(s) –
    Crit Damage –
    Special Damage –

    Rolls for Saving Throws/Skill checks –

    2 7 16 3 17

    Dice roller hates me today

    ReplyDelete
  4. can someone 5' step so there's room for Jerry in there?, i guess meaning birthday boy Matt..

    ReplyDelete
  5. Need a post from Matt H.

    Bruce, I would guess that Matt F or Steve would clear some space for Jerry. Give me your post assuming that they will.

    ReplyDelete
  6. I can 5" step but since I go last you would have to delay.

    ReplyDelete
  7. -------Jerry's response to GM turn post------#29

    Initiative Roll ~ 12+4=16

    Move 1 ~ to bar maid
    Attack ~ bar maid
    Move 2 ~
    Use Ability/Item/Skill ~


    [single attack]

    Att w/MW katana ~ 7+2=9
    Dam w/MW katana] ~ x+1=x
    Crit Roll ~ x+2=x
    Crit Damage ~ x+1=x
    Drty fghtr w/flnkng ~ =1
    Precise damage +1d6 ~ =x
    TOTAL DAMAGE ~ =

    TOTAL FOR BOTH ATTACKS =

    d20 rolls:6-1-3-3-6
    d8 rolls: 6-8-8-6-8-7-7
    d6 rolls: 3-5-1-6-4

    ReplyDelete
  8. Still looking for a post from Matt H.

    ReplyDelete
  9. Korg will attempt to pick up the artifact if Nester fails to do so... otherwise, more acid splashing!

    picking up roll: 15

    or make that my attack roll if Nester gets it
    dmg 2

    Move if required to pickup item...

    other rolls: 15,19,10,4,7,12

    ReplyDelete
  10. Ack, I used the 15 already, disregard that

    ReplyDelete