Combat Map - Turn 57

Thursday, September 12, 2013

A Vision of Betrayal GM Turn Post 27

Begin Combat Round 4. Starting positions for Turn 27 are displayed on the Combat Map.

The initiative order is:

     Initiative 21: Nester
     Initiative 18: Bartender
     Initiative 18: Fergus
     Initiative 16: Jerry
     Initiative 15: Korg
     Initiative 14: Holytrauma
     Initiative 11: Ronan

Please submit your turn instructions using the Player Action Response - Turn Post Template.
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                 Conditions

        Fergus – 1 WIS damage
        Fergus – Blinded – 1 round
        Jerry – Blinded – 2 rounds
        Korg – 1 WIS damage
        Ronan – 2 WIS damage
       
Blinded: The creature cannot see. It takes a –2 penalty to Armor Class, loses its Dexterity bonus to AC (if any), and takes a –4 penalty on most Strength- and Dexterity-based skill checks and on opposed Perception skill checks. All checks and activities that rely on vision (such as reading and Perception checks based on sight) automatically fail. All opponents are considered to have total concealment (50% miss chance) against the blinded character. Blind creatures must make a DC 10 Acrobatics skill check to move faster than half speed. Creatures that fail this check fall prone.

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                 Party Health:

Fergus 9/9, Jerry 13/13, Holytrauma 12/12, Ronan Hex 9/9, Korg the Mighty 3/8

8 comments:

  1. Spill a drink. Curse. Shuffle to U16

    1 12 16 17 3

    ReplyDelete
  2. With my vision cleared.

    Check to make sure Nester still has the item, near him. As even if he can't pick it up no one will take it.

    Move to the Bartender (Full or 1/2) move depending on if I can get there or not. (He / She moves first).

    If I can attack swift action to make the blade charged.

    Roll(5d20)+0:
    12,4,17,13,13,+0
    Total:59

    Let me know if you need anything else.

    ReplyDelete
  3. Listen for stuff. Wait for vision to clear.

    ReplyDelete
  4. Splaaaaaaash! Continue to try and shower the bartender with acid

    Attack roll: 3 +1 = 4

    Other Rolls:
    19,4,6,2,11

    ReplyDelete