The initiative order
is:
Initiative 21:
Nester
Initiative 18: Bartender
Initiative 18: Fergus
Initiative 16: Jerry
Initiative 15: Korg
Initiative 14: Holytrauma
Initiative 11: Ronan
Initiative 18: Bartender
Initiative 18: Fergus
Initiative 16: Jerry
Initiative 15: Korg
Initiative 14: Holytrauma
Initiative 11: Ronan
Please submit your turn instructions using the Player Action
Response - Turn Post Template.
-------------------------------------------------------------------------------Conditions
Fergus – 1 WIS
damage
Fergus – Blinded – 2 rounds
Jerry – Blinded – 3 rounds
Korg – 1 WIS damage
Nester – Blinded – 1 round
Ronan – 2 WIS damage
Ronan – Blinded – 1 round
Fergus – Blinded – 2 rounds
Jerry – Blinded – 3 rounds
Korg – 1 WIS damage
Nester – Blinded – 1 round
Ronan – 2 WIS damage
Ronan – Blinded – 1 round
Blinded: The creature cannot see. It takes a –2 penalty to Armor
Class, loses its Dexterity bonus to AC (if any), and takes a –4 penalty on most
Strength- and Dexterity-based skill checks and on opposed Perception skill
checks. All checks and activities that rely on vision (such as reading and
Perception checks based on sight) automatically fail. All opponents are
considered to have total concealment (50% miss chance) against the blinded
character. Blind creatures must make a DC 10 Acrobatics skill check to move
faster than half speed. Creatures that fail this check fall prone.
-------------------------------------------------------------------------------Party Health:
Fergus 9/9, Jerry
13/13, Holytrauma 12/12, Ronan Hex 9/9, Korg the Mighty 3/8
Not that Fergus can see anything, but the only bad guy left is the bartender, yes?
ReplyDeleteYes, as far as you know the only bad guy left is the bartender. Currently only Korg and Holytrauma can see her.
DeleteCast a spell: Longstrider
ReplyDeleteDont move
Feel around on the table. Are there unspilt drinks? Drink them.
I move to attack the bartender! 20-12-3-17-16
ReplyDeleteI guess Ronan will sit tight.
ReplyDeleteRoll(5d20)+0:
14,12,12,10,20,+0
Total:68
Jerry tries to get to the bar/bartender.
ReplyDelete6-5-3-20-12
Need post from Matt H to continue.
ReplyDeleteKor moves to N19 to get a clear shot at the bartender, and again lets loose with the Splash Du La Acid...
ReplyDeleteTo hit: 11 +1 = 12
dmg: 2 +1 = 3
Other Rollz:
20,17,4,14,1