Combat Map - Turn 57

Tuesday, September 10, 2013

A Vision of Betrayal GM Turn Post 26

Begin Combat Round 3. Starting positions for Turn 26 are displayed on the Combat Map.

 The initiative order is:

    Initiative 21: Nester
    Initiative 18: Bartender
    Initiative 18: Fergus
    Initiative 16: Jerry
    Initiative 15: Korg
    Initiative 14: Holytrauma
    Initiative 11: Ronan
   
Please submit your turn instructions using the Player Action Response - Turn Post Template.
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                Conditions

       Fergus – 1 WIS damage
       Fergus – Blinded – 2 rounds
       Jerry – Blinded – 3 rounds
       Korg – 1 WIS damage
       Nester – Blinded – 1 round
       Ronan – 2 WIS damage
       Ronan – Blinded – 1 round

Blinded: The creature cannot see. It takes a –2 penalty to Armor Class, loses its Dexterity bonus to AC (if any), and takes a –4 penalty on most Strength- and Dexterity-based skill checks and on opposed Perception skill checks. All checks and activities that rely on vision (such as reading and Perception checks based on sight) automatically fail. All opponents are considered to have total concealment (50% miss chance) against the blinded character. Blind creatures must make a DC 10 Acrobatics skill check to move faster than half speed. Creatures that fail this check fall prone.
        -------------------------------------------------------------------------------
                Party Health:

 Fergus 9/9, Jerry 13/13, Holytrauma 12/12, Ronan Hex 9/9, Korg the Mighty 3/8

8 comments:

  1. Not that Fergus can see anything, but the only bad guy left is the bartender, yes?

    ReplyDelete
    Replies
    1. Yes, as far as you know the only bad guy left is the bartender. Currently only Korg and Holytrauma can see her.

      Delete
  2. Cast a spell: Longstrider

    Dont move

    Feel around on the table. Are there unspilt drinks? Drink them.

    ReplyDelete
  3. I move to attack the bartender! 20-12-3-17-16

    ReplyDelete
  4. I guess Ronan will sit tight.

    Roll(5d20)+0:
    14,12,12,10,20,+0
    Total:68

    ReplyDelete
  5. Jerry tries to get to the bar/bartender.

    6-5-3-20-12

    ReplyDelete
  6. Kor moves to N19 to get a clear shot at the bartender, and again lets loose with the Splash Du La Acid...

    To hit: 11 +1 = 12
    dmg: 2 +1 = 3

    Other Rollz:
    20,17,4,14,1

    ReplyDelete