The initiative
order is:
Initiative 21: Nester
Initiative 18: Bartender
Initiative 18: Fergus
Initiative 16: Jerry
Initiative 15: Korg
Initiative 14: Holytrauma
Initiative 11: Ronan
Initiative 18: Bartender
Initiative 18: Fergus
Initiative 16: Jerry
Initiative 15: Korg
Initiative 14: Holytrauma
Initiative 11: Ronan
Please submit your
turn instructions using the Player Action Response - Turn Post Template.
-------------------------------------------------------------------------------Conditions
Fergus – 1 WIS damage
Jerry – Blinded – 1 round
Korg – 1 WIS damage
Ronan – 2 WIS damage
Jerry – Blinded – 1 round
Korg – 1 WIS damage
Ronan – 2 WIS damage
Blinded: The creature
cannot see. It takes a –2 penalty to Armor Class, loses its Dexterity bonus to
AC (if any), and takes a –4 penalty on most Strength- and Dexterity-based skill
checks and on opposed Perception skill checks. All checks and activities that
rely on vision (such as reading and Perception checks based on sight)
automatically fail. All opponents are considered to have total concealment (50%
miss chance) against the blinded character. Blind creatures must make a DC 10
Acrobatics skill check to move faster than half speed. Creatures that fail this
check fall prone.
-------------------------------------------------------------------------------
Party Health:
Fergus 9/9, Jerry
13/13, Holytrauma 8/12, Ronan Hex 9/9, Korg the Mighty 3/8
FERGUS
ReplyDelete- Attempt to flank with Ronan or HT. I know the bartender goes before me but I currently sport a 50ft move. Tumble if necessary, take an aoe if I have to.
- also, activate Agile Feet if any of the bar is considered difficult terrain
- BLATT, excluding the bad guy: 4
10 19 3 20 18
jerry waits for sight to return, and listens to the combat.
ReplyDeleteMove and Attack the Bartender, if I ever get a turn.
ReplyDeleteScimitar Both Hands: 17,+4,+1 (Arcane) = 22
Damage: 1,+6 = 7
Just a statement here. The use of the Arcane pool is a swift action. I wouldn't have used it if I didn't think it was going to get a chance to attack. Not that it is a bid deal as this adventure is almost over.
Roll(5d20)+0:
16,11,2,11,+0
Total:57
Roll(1d6)+0:
+0
Total:1
Korg heads towards Nester and the Artifact - full move I believe gets me there. Avoid AOOs if bartender moves that way too... if the bartender moves to where he prevents me from reaching him, pull up short on a regular move and acid splash him.
ReplyDeleteAttack: 13 +1 = 14
dmg: 2 +1 (if within 30ft) = 3
Other Rolls: 20,4,11,11,11
Attack!! 17-18-9-14-11
ReplyDelete