Combat Map - Turn 57

Wednesday, September 18, 2013

A Vision of Betrayal GM Turn Post 28

Begin Combat Round 5. Starting positions for Turn 28 are displayed on the Combat Map.

The initiative order is:

     Initiative 21: Nester
     Initiative 18: Bartender
     Initiative 18: Fergus
     Initiative 16: Jerry
     Initiative 15: Korg
     Initiative 14: Holytrauma
     Initiative 11: Ronan

Please submit your turn instructions using the Player Action Response - Turn Post Template.
    -------------------------------------------------------------------------------
                 Conditions

        Fergus – 1 WIS damage
        Jerry – Blinded – 1 round
        Korg – 1 WIS damage
        Ronan – 2 WIS damage 

Blinded: The creature cannot see. It takes a –2 penalty to Armor Class, loses its Dexterity bonus to AC (if any), and takes a –4 penalty on most Strength- and Dexterity-based skill checks and on opposed Perception skill checks. All checks and activities that rely on vision (such as reading and Perception checks based on sight) automatically fail. All opponents are considered to have total concealment (50% miss chance) against the blinded character. Blind creatures must make a DC 10 Acrobatics skill check to move faster than half speed. Creatures that fail this check fall prone.
       -------------------------------------------------------------------------------

                 Party Health:
Fergus 9/9, Jerry 13/13, Holytrauma 8/12, Ronan Hex 9/9, Korg the Mighty 3/8

5 comments:

  1. FERGUS

    - Attempt to flank with Ronan or HT. I know the bartender goes before me but I currently sport a 50ft move. Tumble if necessary, take an aoe if I have to.
    - also, activate Agile Feet if any of the bar is considered difficult terrain

    - BLATT, excluding the bad guy: 4

    10 19 3 20 18

    ReplyDelete
  2. jerry waits for sight to return, and listens to the combat.

    ReplyDelete
  3. Move and Attack the Bartender, if I ever get a turn.

    Scimitar Both Hands: 17,+4,+1 (Arcane) = 22
    Damage: 1,+6 = 7

    Just a statement here. The use of the Arcane pool is a swift action. I wouldn't have used it if I didn't think it was going to get a chance to attack. Not that it is a bid deal as this adventure is almost over.


    Roll(5d20)+0:
    16,11,2,11,+0
    Total:57

    Roll(1d6)+0:
    +0
    Total:1

    ReplyDelete
  4. Korg heads towards Nester and the Artifact - full move I believe gets me there. Avoid AOOs if bartender moves that way too... if the bartender moves to where he prevents me from reaching him, pull up short on a regular move and acid splash him.

    Attack: 13 +1 = 14
    dmg: 2 +1 (if within 30ft) = 3

    Other Rolls: 20,4,11,11,11

    ReplyDelete