Dozens of once-fashionable outfits hang in three large
closets set against the north wall. Two red folding screens covered in dark
stains partially hide a lavish bathtub of gilded porcelain.
Please submit your turn instructions using the Player Action
Response - Turn Post Template. If you are planning to use a specific skill,
please list the skill and the associated roll(s) along with your 5 d20 rolls.
--------------------------------------------------------------------------------
Conditions:
None
-------------------------------------------------------------------------------
Map Key:
Ceiling - The ceiling is 15 feet high on the estate’s ground
floor and second floor.
Lighting - Areas inside the estate have normal light because
of the abundance of doors and windows.
Chairs - Any squares that contain chairs are treated as
difficult terrain.
Tables - With a successful DC 12 Acrobatics check, a
creature can hop onto a table as part of a move action. If the creature fails
this check by 5 or more, its movement ends and it falls prone.
The stairs are steep and are considered difficult terrain
when ascending or descending.
Squares filled with bushes are considered difficult terrain
and provide concealment (20% miss chance).
-------------------------------------------------------------------------------
Party Health:
Cando Numida (26/26), Wahesh Captain (28/31), Stabem (24/24), Lady
Emyralda (23/23), Ro-Mahn (22/22), Barnacleez (26/26), Lou G'Boo (13/13)
Wow...never thought I'd feel bad about killing a centipede. :/
ReplyDeleteUndaunted, we move on.
Wahesh helps search the room.
1, 6, 11, 2, 18
cast detect magic and give it the once-over. then examine the stains.
ReplyDelete17 16 14 14 9
An aura of magic is detected within the center closet.
Deletewe let everyone know, then we step back a bit. To be out of the way for the trap/combat specialists to work.
DeleteLooking to hear from Dave, Matt H, Matt F and Steve.
ReplyDeleteCando stalks the room cautiously, "A guy named Worm-something lives in the basement? Now I feel better about coming up here first. Something magical in that closet you say? I'll open it if sneaky man thinks its safe..."
ReplyDeleteWill open closet if given the all-clear, or will stand near the doorway on guard if they want to handle it themselves.
Rolls: 2,10,7,19,8
Any knowledge check for the worm?
ReplyDeleteCast Mending on the mandolin while I am waiting for the Trap monkeys.
Roll(5d20)+0:
16,12,20,11,12,+0
Total:71
You really have not received enough information to base a roll on.
DeleteAnything from Dave or Steve?
ReplyDelete