Combat Map - Turn 57

Wednesday, May 9, 2018

GoM: The Festering Blot - GM Turn Post 32


The creature upon the table resembles a small, metallic cobra. Its body is made of overlapping iron plates inlaid with silver patterns, and its eyes are pinpoints of red light.

Roll initiative. 

Start Combat Round 1. Starting positions are displayed on the combat map.

Please submit your turn instructions using the Player Action Response - Turn Post Template. If you are planning to use a specific skill, please list the skill and the associated roll(s) along with your 5 d20 rolls.

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Conditions:
None
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Map Key:

Ceiling - The ceiling is 15 feet high on the estate’s ground floor and second floor.

Lighting - Areas inside the estate have normal light because of the abundance of doors and windows.

Chairs - Any squares that contain chairs are treated as difficult terrain.

Tables - With a successful DC 12 Acrobatics check, a creature can hop onto a table as part of a move action. If the creature fails this check by 5 or more, its movement ends and it falls prone.

The stairs are steep and are considered difficult terrain when ascending or descending.

Squares filled with bushes are considered difficult terrain and provide concealment (20% miss chance).
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Party Health:

Cando Numida (26/26), Wahesh Captain (28/31), Stabem (24/24), Lady Emyralda (23/23), Ro-Mahn (22/22), Barnacleez (26/26), Lou G'Boo (13/13)

12 comments:

  1. Swing (+3) at the cobra.
    Roll(5d20)+0:
    17,13,2,6,5,+0
    Total:43

    Roll(1d4)+0:
    4,+0
    Total:4

    ReplyDelete
    Replies
    1. Well since I can't hurt it, I will take a 5" step back after I swing.

      Delete
  2. "Oh now, what is that!" Cando exclaims. "Well now, we can't have the wee little metal snake biting our Lady..." he says grimly as he shoulders his axe for a swing...

    Move + single arcane strike power attack on the critter.

    Init: 15 +2 = 17

    Move as needed

    Attack roll: 19 +6 -1 = 24
    Damage: 4 +1 +4 +2 = 11

    More rolls? 16,19,14,10,19

    ReplyDelete
  3. init roll 19+6=25
    if i can make a knowledge roll to glean info i will, asking about:
    special defenses, special attacks, MR (in this order)
    (if i get info, i will tell the party)
    if i do not note a reason not to, Missy and i will shoot it.

    d4=2(+1=3)
    d20 = 14 13 10 8 4

    ReplyDelete
    Replies
    1. Barnacleez identifies the creature as an Iron Cobra.

      It is a construct. It has DR 5/- and SR 13.

      Typically, an iron cobra's bite injects poison from a hidden reservoir within its body. Because it is a construct, the cobra does not naturally produce this poison, and its creator must refill this reservoir manually. The reservoir holds enough poison for 3 successful bite attacks, after which the creature merely deals bite damage. The creator can fill the reservoir with any injury poison (typically black adder venom), though acid, alchemical substances, and even stranger liquids have been used.

      Delete
    2. and now that i see the map, we 5' step back.

      Delete
  4. "Oooo, a clockwork snake!" Very cool, but yes, we can't have that biting party members and all.

    Wait until missile fire is done, then close and whack it with lsword.
    Init = 1+3=4 (hmm, guess I don't have to wait after all.)
    To Hit = 12+7=19
    Damage = 5+3=8
    14, 8, 12, 13, 20

    ReplyDelete
  5. Looking for posts from Dave and Steve.

    ReplyDelete
  6. Initiative: 22

    Move to M13 to flank with Barny before he moves

    Stab: 18+2f=20
    Damage: 5
    Flank Damange: 4

    20 9 9 5 14

    ReplyDelete
    Replies
    1. Sorry, I missed the part where Barnacleez goes before me. I will delay until a flank partner presents himself.

      Delete
  7. Initiative 13+4=17
    Move to attack when possible without hindering any flanking
    8+4 to hit,3 damage if it hits
    26 acrobatics if needed
    1814,17,11,11,12

    ReplyDelete