Combat Map - Turn 57

Thursday, May 17, 2018

GoM: The Festering Blot - GM Turn Post 35


The furniture in this irregularly shaped room are cluttered with scientific equipment, and the glassy eyes of taxidermy animal heads stare down from the walls. At the north end of the room, the stuffed body of a large, winged beast is mounted on a low platform.

Two tables are arranged between the fireplace and pillar, segregating the southern portion of the room. Both contain an assortment of bottles, flasks and other alchemical paraphernalia. Two cabinets sit in the northern portion of the room on either side of the stuffed creature.


How do you wish to proceed?

Starting positions are displayed on the combat map.

Please submit your turn instructions using the Player Action Response - Turn Post Template. If you are planning to use a specific skill, please list the skill and the associated roll(s) along with your 5 d20 rolls.

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Conditions:
Lady Emyralda - 2 Constitution damage
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Map Key:

Ceiling - The ceiling is 15 feet high on the estate’s ground floor and second floor.

Lighting - Areas inside the estate have normal light because of the abundance of doors and windows.

Chairs - Any squares that contain chairs are treated as difficult terrain.

Tables - With a successful DC 12 Acrobatics check, a creature can hop onto a table as part of a move action. If the creature fails this check by 5 or more, its movement ends and it falls prone.

The stairs are steep and are considered difficult terrain when ascending or descending.

Squares filled with bushes are considered difficult terrain and provide concealment (20% miss chance).
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Party Health:

Cando Numida (26/26), Wahesh Captain (24/31), Stabem (24/24), Lady Emyralda (13/20), Ro-Mahn (22/22), Barnacleez (26/26), Lou G'Boo (13/13)

8 comments:

  1. Seeing no immediate danger, Cando smoothly draws his wand and administers 6 points of healing (d8 = 5 +1) to The Lady, and then moves carefully towards the large stuffed beast to examine it closer - taking care not to disturb any of the items on the tables.

    More rolls: 10,16,5,11,9

    ReplyDelete
  2. Barnacleez will cast detect magic, and scan the room,
    but will have Missy at the ready in case something shows up..

    d4=2
    d20=11 6 5 2 2

    ReplyDelete
  3. Given that we've already seen a windup girl and a clockwork snake, it seems pretty likely that that taxidermy beast will be chewing our faces in a lil' bit.

    Wahesh will creep alongside Cando, careful not to knock over any HAZMATs.

    19, 20, 1, 2, 11

    ReplyDelete
  4. Looking for posts from Dave, Matt F and Steve.

    ReplyDelete
  5. Blat before walking in to the room.
    Excluding any non friends.
    Stay to the back of the room. Look at the statue to see if it looks jacked up.

    Roll(2d6)+0:
    2,6,+0
    Total:8

    Roll(5d20)+0:
    10,13,14,19,20,+0
    Total:76

    ReplyDelete
  6. "Oh aye, nothin in here will come to life and attack us."

    Do a trap radar circuit. End at the stuffed monster.

    Per: 19+9+1T=29

    17 1 8 4 8

    ReplyDelete
  7. Enter and be on the lookout for dangers
    15,9,6,8,4,+0

    ReplyDelete