Combat Map - Turn 57

Friday, August 10, 2018

GoM: The Festering Blot - GM Turn Post 47


Three slimy creatures, coated in Demon’s Bile rush into the room. Their bloated frames shudders with each heaving step, yet despite their shape, the things move with surprising quickness. Behind the monsters is a bloated man with waxy features.

From the open doorway the man proclaims, “So, the heroes have arrived. Try not to make a mess when you die—I have great plans for your remains.”

Begin Combat Round 3. Starting positions are displayed on the combat map.

Initiative 26: Ro-Mahn
Initiative 23: Stabem
Initiative 17: Barnacleez
Initiative 13: Lady Emyralda
Initiative 11: Wormgnash
Initiative 9: Wahesh
Initiative 8: Dretches
Initiative 7: Cando
Initiative 3: Fiendish Mite

Please submit your turn instructions using the Player Action Response - Turn Post Template. If you are planning to use a specific skill, please list the skill and the associated roll(s) along with your 5 d20 rolls.

--------------------------------------------------------------------------------
Conditions:

Lady Emyralda - 2 Constitution damage
Cando - Shaken - 10 rounds -Takes a -2 penalty on attack rolls, saving throws, skill checks, and ability checks
All - Inspire Courage - +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls

-------------------------------------------------------------------------------
Map Key:

The large S indicates the secret door.

The red line indicates are cleared of Demon’s Bile.

Ceiling - The ceiling is approximately 10 feet above the dry portion of the room.

Lighting - the room is dark without any natural light.

The stairs are steep and are considered difficult terrain when ascending or descending.

-------------------------------------------------------------------------------
Party Health:

Cando Numida (26/26), Wahesh Captain (29/31), Stabem (24/24), Lady Emyralda (20/20), Ro-Mahn (22/22), Barnacleez (26/26), Lou G'Boo (13/13)

8 comments:

  1. Cast on the Defensive. Move to
    Move to G8 and release spell.
    Cast Burning Hands on the Drenches / Wormgash

    Roll(5d20)+0:
    18,11,6,20,7,+0
    Total:62

    Roll(2d6)+0:
    6,3,+0
    Total:9

    ReplyDelete
  2. Despite feeling a little dooom-in-the-dumps, Cando continues his song to inspire his friends. He also draws a dart and hurls it at the remaining mite, hoping to kill it before it gets near. After his attack, he moves up the stairs towards the creatures coated in bile to help his friends, and serve as a rear guard against the last mite if he misses it...

    Attack roll: 4 +1 -1 +3 = 7
    Move up to F5(?)

    Rolls: 16,10,14,4

    ReplyDelete
  3. Move to G2 to stab the straggler mite

    To hit: 14
    Damage: 7

    16 2 13 6 18

    ReplyDelete
  4. 12+8+1=21 to hit
    4+1=5 damage
    5ft step to 6f
    6,20,16,2,17,+0

    ReplyDelete
  5. Barnacleez thought.. "Well this seems to be going well, a few more seconds in and it looks like the big bad is here, with his Dretch droogs. joy.

    But if I live through the next half a minute, we might finish this thing. And there will be much rejoicing. Of course there will be some black goo clean up, but hopefully we can relax for a few days. And look back upon the halcyon days of just fighting Goblins. Seems like yesterday.

    This here fight looks like it might take a turn, I don't know how tough this guy and his demons are. But I have confidence in our team, especially our cleric. She's come to my rescue before.

    I pretty sure those basterds are Dretchs, a minor demon, but what else do I remember about them? If they have any special defenses the lads would want to know. Damn! I never know if I'm remembering something or if it's something I read in a fictional work. I got my brain twisted around once by some weird magic, and never know if information is real or not. That weird brain magic happened in a shit-hole town up north called Potassium Falls, or something. Too many parasites in the water there.

    Ah well, back to the matter at hand.."




    recall KS:Planes..and announce it to all if I get something..

    cast on the defensive..

    --cast burning hands

    d20= 20, 19, 14, 6, 13
    burning hands, 3d4=4,2,3=9
    it should hit all the newcomers
    then 5' step back, to make room for the front liners

    if burning hands is not feasible, use Missy to ping the guy in the back..
    d4=3+1=4

    if the bad guy casts something, try to figure it out, and duck if I can.

    ReplyDelete
  6. Whoa! Ok, dungeoning is chock-full o' surprises.
    Wahesh puts it in reverse and climbs to F6 (or otherwise tries to tetris his way close enough) to attack Dretch E7, assuming 'Dretches' is plural.
    LSword only = 17+7+1=25. Ldamage=4+3+1=8

    ReplyDelete