Begin Combat Round 5. Starting positions are displayed on
the combat map.
Initiative 26:
Ro-Mahn
Initiative 23:
Stabem
Initiative 17:
Barnacleez
Initiative 13:
Lady Emyralda
Initiative 11: Wormgnash
Initiative 9:
Wahesh
Initiative 8: Dretches
Initiative 7:
Cando
Please submit your turn instructions using the Player Action
Response - Turn Post Template. If you are planning to use a specific skill,
please list the skill and the associated roll(s) along with your 5 d20 rolls.
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Conditions:
Lady Emyralda - 2 Constitution damage
Lady Emyralda - Shield of Faith - 2 minutes, 9 rounds - +2
Deflection bonus to AC
Cando - Shaken - 8 rounds -Takes a -2 penalty on attack
rolls, saving throws, skill checks, and ability checks
All - Inspire Courage - +1 morale bonus on saving throws
against charm and fear effects and a +1 competence bonus on attack and weapon
damage rolls
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Map Key:
The large S indicates the secret door.
The red line indicates area cleared of Demon’s Bile.
Ceiling - The ceiling is approximately 10 feet above the dry
portion of the room.
Lighting - the room is dark without any natural light.
The stairs are steep and are considered difficult terrain
when ascending or descending.
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Party Health:
Cando Numida (18/26), Wahesh Captain (21/31), Stabem (7/24), Lady Emyralda (13/20),
Ro-Mahn (22/22), Barnacleez (26/26), Lou G'Boo (13/13)
Wow, it's getting pretty Wide Wide World of Sports around here. But this arrangement's much better.
ReplyDeleteIt's also downright weird when the universe is moving fast!
Slice dretch E8
LSword: 8+5+1=14 LDamage: 8+3+1=12
SSword: 12+3+1=16 SDamage: 6+3+1=10
20, 18, 19, 16, 14
Channel Healing Energy (On the Defensive.
ReplyDeleteIf I need to take a 5" step back to open the path for a fighter type as I don't need to protect the mage anymore.
Roll(2d6)+0:
6,1,+0
Total:7
STAB the dretch in F8
ReplyDeleteStab: 10 *sad trombone*
6 8 2 6 1
Cando sings, and waits for his chance to STRIKE!
ReplyDeleteArcane Strike, double swing, power attack!!
Move if needed (one swing only)
Attack Main: 17 -1pa +1bs +4 = 21
Attack Off: 10 -1pa +1bs +4 = 14
Damage1: 5 +3str +1bs +1as +2pa = 12
Damage2: 8 +1str +1bs +1as +2pa = 13
More rolls: 15,15,5,14
Barnacleez thought.. "That guy sure is lucky, imagine ducking a magic missile. Inconceivable.
ReplyDeleteI knew a guy in Shriekport, that armpit town on the south coast, who was immune to magic. You’d think he would have been happy about that, but he was an unlucky fellow. Kept tripping over shit and falling. Hurting himself all the time. And he could not receive magical healing, always recuperating in the wards.
I really hated living there. That was with my 3rd wife, Heloise. She was a good woman, she just could not deal with me, and she thought I spent too much time at the magic academy. She left me. Oh well. So started the search for four. But I don’t want to think about …. her.
if I'm not threatened I cast magic missile 2d4=3,2,+2=7 at the guy in the back
if I need to use Missy, d4=3+1=4
d20= 19, 16, 4, 10, 16
Waiting on Steve. He is supposed to post sometime this morning.
ReplyDeleteHold sight thinking I need to invest in healing potions
ReplyDeleteUse move action to get sling and attack E8
13+7=20 to hit- no point blank to help
3 damage
3,11,10,1,8,+0
You do have a wand of cure light wounds and a +5 to Use Magic Device.
Delete