I have not updated the combat map.
What do you do next? There are double doors to the west,
stairs going up and the passage to the south.
Please submit your turn instructions using the Player Action
Response - Turn Post Template. If you are planning to use a specific skill,
please list the skill and the associated roll(s) along with your 5 d20 rolls.
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Conditions:
Barnacleez – Mage Armor (+4 AC for 5 hours)
Cando - Bull’s Strength (+4 STR for 8 rounds)
Stabem - Bull’s Strength (+4 STR for 2 minutes, 8 rounds)
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Map Key:
None
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Party Health:
Cando Numida (39/39), Wahesh Captain (44/49), Stabem (38/38), Lady Emyralda (37/37),
Ro-Mahn (33/35), Barnacleez (42/42), Lou
G'Boo (21/21)
On behalf of Matt F:
ReplyDeleteThank Torag!
Continue to the next room.
On behalf of Joe:
ReplyDelete"That was weird."
"Well...shall we see what's behind those double-doors?"
The bronze double doors have been sealed with a sturdy looking lock. Hastily painted letters spell out unfamiliar words for most. Stabem translates the message from Undercommon, “Danger, do not enter.”
DeleteThat's kind of funny. If something bad happens we can't say that we weren't warned but avoiding the room wouldn't be very adventurous. Decisions...decisions.
ReplyDeleteListen at the door? Check for traps?
Wahesh does not hear anything beyond the doors. He does not see any obvious traps but Ro-Mahn or Stabem might be more adept at spotting one.
Delete"That lock looks secure, maybe we save that for later?" Cando says, brow furrowed in concentration. "Can't hurt to have a listen, but nice to have our flank secured."
ReplyDeleteNothing can be heard from beyond the doors.
DeleteRo-Mahn grins. "We'll never have a secure flank, mate. We've ghosts and such can drift through the walls, aye?"
ReplyDeleteRo-Mahn will check for traps, accepting any help from Stabem.
Perception w/bonus: 24
He will fiddle with his lockpicks to see if we come to a consensus about opening the doors.
Ro-Mahn does not detect any traps, with or without Stabem's help.
DeleteSounds like the party wants to try the doors. Need a Disable Device check to proceed.
DeleteDisable Device: 29
DeleteRo-Mahn does not succeed at opening the lock.
DeleteThis should be good...any time a dungeon actually warns you that something messed up is about to happen :D
ReplyDeleteLooks like we are going to go this way.
ReplyDelete"Aye, it's come to a bold & stupid move upon someones behalf, and we're just the guys to do it. As the Elves say, allons-y ! Lets get going."
ReplyDeleted20s=13, 12, 8, 19, 19
Ro-Mahn raises an eyebrow, surprised. "Eh?"
ReplyDeleteHe looks back at Stabem. "OY! Backup Locksmith! Wake up!"
Cast Guidance on Backup Locksmith.
ReplyDelete11,15,20,16,9
Waiting to hear from Steve. I will give him until later today before I roll for him.
ReplyDeleteIf Stabem cannot open the door, what do you do next?
I'm fine with saving this secret room of mystery for dessert and exploring the rest of the place first.
ReplyDelete17+10=27 to check for traps
ReplyDelete18+16=34 disable device
16,19,13,18,15