Combat Map - Turn 57

Thursday, April 23, 2020

DtBP: Firebrand’s Redoubt - GM Turn Post 33


The room beyond the door is set up as an infirmary. The room looks unused for many years. A wand is laying atop one of the tables.

A single door is on the northern wall of the room. The passage continues to the west with two doors along the southern wall and opening in the north at the far western end. Double doors to the southwest and the southern branch of the passage remain unexplored.

What do you do next?

Starting positions are displayed on the combat map.

Please submit your turn instructions using the Player Action Response - Turn Post Template. If you are planning to use a specific skill, please list the skill and the associated roll(s) along with your 5 d20 rolls.

--------------------------------------------------------------------------------
Conditions:

Barnacleez – Mage Armor (+4 AC for 4 hours)
Cando - Bull’s Strength (+4 STR for 3 minutes, 8 rounds)
Stabem - Bull’s Strength (+4 STR for 8 rounds)

-------------------------------------------------------------------------------
Map Key:
None

-------------------------------------------------------------------------------
Party Health:

Cando Numida (39/39), Wahesh Captain (44/49), Stabem (26/38), Lady Emyralda (37/37), Ro-Mahn (33/35), Barnacleez (42/42), Lou G'Boo (21/21)


7 comments:

  1. Wahesh will explore the infirmary as a matter of due diligence and leave the wand for his magically-inclined colleagues to suss out.

    Assuming no chaos ensues, proceed north thru single door?

    ReplyDelete
  2. Try to ID The Wand so I can cure my friends later if need be.

    Roll(5d20)+0:
    16,19,2,12,18,+0
    Total:67

    ReplyDelete
    Replies
    1. Lady Emyralda cast Detect Magic and studied the wand. She determined that the magic item was a wand of cure moderate wounds with 17 charges.

      Delete
  3. Cando moves along, just behind the trap-detecting members of the party, ready to smite...

    Rolls: 4,14,11,10,5

    ReplyDelete
  4. Engage trap radar and roam about the room

    18 17 18 17 14

    ReplyDelete
  5. look around, inspect stuff(wand), follow the party out when they move on. cast detect magic, etc.

    Roll(5d20)+0:
    13,2,11,9,12,+0

    ReplyDelete