Combat Map - Turn 57

Thursday, April 9, 2020

DtBP: Firebrand’s Redoubt - GM Turn Post 28


A brilliant crystal chandelier hangs in the center of this open room. Five portraits hang on the walls: a Chelish man in plate armor pictured with a sword and shield, a half-elven woman leaning against a bow, a ruggedly handsome half-orc in long robes, a Varisian woman holding a crystal ball, and a muscular but maternal dwarven woman. Several statues have been smashed to rubble, cluttering the floor.

Part of the chamber’s northern wall has been torn down, revealing a once-secret door of bronze and gently shimmering runes.

Starting positions are displayed on the combat map.

What do you do next?

Please submit your turn instructions using the Player Action Response - Turn Post Template. If you are planning to use a specific skill, please list the skill and the associated roll(s) along with your 5 d20 rolls.

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Conditions:

Barnacleez – Mage Armor (+4 AC for 5 hours)
Cando - Bull’s Strength (+4 STR for 3 rounds)
Stabem - Bull’s Strength (+4 STR for 2 minutes, 3 rounds)

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Map Key:
None

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Party Health:

Cando Numida (39/39), Wahesh Captain (44/49), Stabem (38/38), Lady Emyralda (37/37), Ro-Mahn (33/35), Barnacleez (42/42), Lou G'Boo (21/21)

10 comments:

  1. I get the idea that we're about to eat another undead sandwich. Do we want to do any prep first?

    Keith, do we recognize any of the people in the portraits?

    Other than that, if everyone agrees, form up and enter the room slowly.

    ReplyDelete
    Replies
    1. That will require Knowledge (history) or Knowledge (local) checks and possibly closer examination.

      Delete
    2. Joe,

      Can I get a set of D20 rolls?

      Delete
  2. Ro-Mahn looks back at the rest of the party. "Any hoodoo you lot need to cast? Otherwise I'm ta be about it, aye?"
    Ro-Mahn will go in and investigate when spells are done being cast.

    20, 10, 2, 9, 16

    ReplyDelete
  3. Look at the paintings Cast detect magic as it is shimmering.

    2,17,11,10,10

    ReplyDelete
  4. I have +3 with local knowledge.

    19, 5, 3, 15, 6

    ReplyDelete
  5. We enter and check stuff out, detect magic, KS arcana, dungeon, history, local, and planes..

    d20 rolls= 12, 4, 6, 11, 13, 4

    ReplyDelete
  6. Sorry... I keep posting from the wrong browser and its eating my replies. Sigh.

    Cando furrows his brow in concentration... "I feel there's a tale here, but what is it about?" He tries to use his bardic knowledge to see if he can glean anything about them.

    Rolls: 2,17,7,20,5

    ReplyDelete