The rusty front doors of this large, dingy warehouse are slightly
ajar, as if someone forgot to close them entirely. Sprawled across the door and
the southern side of the building are thick, disgusting, purplish-black strands
that pulse with malevolence.
What do you do now? Starting positions are displayed on the
combat map.
Please submit your turn instructions using the Player Action
Response - Turn Post Template. If you are planning to use a specific skill,
please list the skill and the associated roll(s) along with your 5 d20 rolls.
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Conditions:
N/A
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Map Key:
N/A
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Party Health:
I am guessing that is demonbile?
ReplyDeleteUse the non magical methods for removing it first blat if I need to do that. I think we want to see what we can see on the inside before going in.
Check for traps and detect magic along the way.
Roll(5d20)+0:
17,14,19,18,15,+0
Total:83
It looks like Demon Bile to you.
Delete"What in the hells," Ro-Mahn asks, pointing at the purply stuff, "is THAT? Kill it with fire? Acid? Holy power of our diminutive priestess?"
ReplyDeleteWait for a knowledge roll from our learned types. Hack the stuff with cold iron, if that's what's needed. Otherwise creep cautiously towards the door.
9 8 15 16 8
Cast detect magic and watch out.
ReplyDeleteD20 rolls 1, 8, 10, 4, 6
So wait, the big double doors are slightly ajar? What about the single door directly in front of us?
ReplyDeleteThe Door at I4 is ajar. The double doors at M12-M13 are closed but also have purple growth. The western walls (I3-I6 and N7-N18)) and southern wall (I6-L6) all show some signs of Demon Bile.
DeleteKeeping an eye out for oncoming trouble, rooftops, etc., while the scanner darklies check for magic and traps (:
ReplyDeleteAre we thinking door 14 first since it's teasingly ajar?
I think so.
DeleteGood question. The party needs to decide.
Delete@Joe - need a set of d20 rolls please.
Delete@Joe - need a set of d20 rolls please.
Deleted20 = 18, 15, 4, 16, 15.
DeleteLooking for posts from Matt H and Steve.
ReplyDeleteCando will stay right next to or in front of the magic scanning, as a shield, weapon drawn... "more foul demon magics, from the look of it."
ReplyDeleteWill go to whatever door they want to scan/open first
Rolls: 15,11,2,9,10
Enter with the group searching for traps and the such 16, 3, 17, 3, 14
ReplyDeleteWe creep forward, ready for the stuff to animate and attack us.
ReplyDelete