The garden entrance to the house is unlocked and untrapped.
The doorway opens into a small breakfast area and pantry. A table and a few
chairs stand to the north. The room opens to a hallway to the east with four interior
doors.
What do you do next?
Starting positions are displayed on the combat map.
Please submit your turn instructions using the Player Action
Response - Turn Post Template. If you are planning to use a specific skill,
please list the skill and the associated roll(s) along with your 5 d20 rolls.
--------------------------------------------------------------------------------
Conditions:
None
-------------------------------------------------------------------------------
Map Key:
Ceiling - The ceiling is 15 feet high on the estate’s ground
floor and second floor.
Lighting - Areas inside the estate have normal light because
of the abundance of doors and windows.
Chairs - Any squares that contain chairs are treated as
difficult terrain.
Tables - With a successful DC 12 Acrobatics check, a creature
can hop onto a table as part of a move action. If the creature fails this check
by 5 or more, its movement ends and it falls prone.
Squares filled with bushes are considered difficult terrain
and provide concealment (20% miss chance).
-------------------------------------------------------------------------------
Party Health:
Cando Numida (26/26), Wahesh Captain (31/31), Stabem
(24/24), Lady Emyralda (21/23), Ro-Mahn (22/22), Barnacleez (26/26), Lou
G'Boo (13/13)
Cando moves into the room with his axe in hand(s), positioning himself in roughly the center of the action (Y9) listening to see if he hears anything moving in the other rooms
ReplyDeleteRolls: 8,7,3,10,13
Follow in marching order when applicable.
ReplyDeleteRoll(5d20)+0:
17,12,2,10,19,+0
Total:60
The room is not occupied. Need to know where you plan to investigate next.
ReplyDeleteBuzz each door with trap radar. If all results are negative, open the north door.
ReplyDeleteFind Traps: 18
1 2 11 4 7
I also will look for traps
ReplyDeleteFind traps: 20
Disable traps if found: 27
17,3,16,1,4,+0
Stay alert and try to look stupid!
ReplyDeleteNorth door sounds as good as any.
11, 2, 18, 13, 1