Combat Map - Turn 57

Tuesday, February 20, 2018

GoM: The Festering Blot - GM Turn Post 16

The garden entrance to the house is unlocked and untrapped. The doorway opens into a small breakfast area and pantry. A table and a few chairs stand to the north. The room opens to a hallway to the east with four interior doors.

What do you do next?

Starting positions are displayed on the combat map.

Please submit your turn instructions using the Player Action Response - Turn Post Template. If you are planning to use a specific skill, please list the skill and the associated roll(s) along with your 5 d20 rolls.

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Conditions:

None
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Map Key:

Ceiling - The ceiling is 15 feet high on the estate’s ground floor and second floor.

Lighting - Areas inside the estate have normal light because of the abundance of doors and windows.

Chairs - Any squares that contain chairs are treated as difficult terrain.

Tables - With a successful DC 12 Acrobatics check, a creature can hop onto a table as part of a move action. If the creature fails this check by 5 or more, its movement ends and it falls prone.

Squares filled with bushes are considered difficult terrain and provide concealment (20% miss chance).
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Party Health: 

Cando Numida (26/26), Wahesh Captain (31/31), Stabem (24/24), Lady Emyralda (21/23), Ro-Mahn (22/22), Barnacleez (26/26), Lou G'Boo (13/13)


6 comments:

  1. Cando moves into the room with his axe in hand(s), positioning himself in roughly the center of the action (Y9) listening to see if he hears anything moving in the other rooms

    Rolls: 8,7,3,10,13

    ReplyDelete
  2. Follow in marching order when applicable.

    Roll(5d20)+0:
    17,12,2,10,19,+0
    Total:60

    ReplyDelete
  3. The room is not occupied. Need to know where you plan to investigate next.

    ReplyDelete
  4. Buzz each door with trap radar. If all results are negative, open the north door.

    Find Traps: 18

    1 2 11 4 7

    ReplyDelete
  5. I also will look for traps
    Find traps: 20
    Disable traps if found: 27
    17,3,16,1,4,+0

    ReplyDelete
  6. Stay alert and try to look stupid!
    North door sounds as good as any.

    11, 2, 18, 13, 1

    ReplyDelete