Combat Map - Turn 57

Friday, February 23, 2018

GoM: The Festering Blot - GM Turn Post 18

The floor, walls, pillars, and fireplaces of this majestic ballroom are all made of polished marble. On the north side of the room, a grand staircase with divided flights leads up to a balcony overlooking the ballroom floor. An angel of black marble is standing menacingly on a platform behind the middle landing of the staircase.

As the party enters the room, a giant fiendish centipede rears up just west of the staircase.

Roll initiative.

Starting positions are displayed on the combat map.

Please submit your turn instructions using the Player Action Response - Turn Post Template. If you are planning to use a specific skill, please list the skill and the associated roll(s) along with your 5 d20 rolls.

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Conditions:

None
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Map Key:

Ceiling - The ceiling is 15 feet high on the estate’s ground floor and second floor.

Lighting - Areas inside the estate have normal light because of the abundance of doors and windows.

Chairs - Any squares that contain chairs are treated as difficult terrain.

Tables - With a successful DC 12 Acrobatics check, a creature can hop onto a table as part of a move action. If the creature fails this check by 5 or more, its movement ends and it falls prone.

The stairs are steep and are considered difficult terrain when ascending or descending.

Squares filled with bushes are considered difficult terrain and provide concealment (20% miss chance).
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Party Health: 

Cando Numida (26/26), Wahesh Captain (31/31), Stabem (24/24), Lady Emyralda (21/23), Ro-Mahn (22/22), Barnacleez (26/26), Lou G'Boo (13/13)

8 comments:

  1. Init +5

    Move into room if possible. Weapon should be drawn as it should never been put away.

    Attack if possible.

    Roll(5d20)+0:
    13,4,11,17,16,+0
    Total:61

    ReplyDelete
  2. Initiative: 23

    If I go BEFORE the bug: Charge & Stab
    If I go AFTER bug: move to flank and stab
    Stab roll: 24
    Damage: 2
    Flank Damage: 1

    2 8 18 16 16

    ReplyDelete
  3. Wahesh will attack beastie if he can get to it, but would like to take a glance to make sure there aren't any more critters lurking like on the balcony.

    Initiative: 19+3=21

    To Hit LSword: 18+7=25
    Damage: 8+3=11

    20, 5, 4, 14, 20

    ReplyDelete
  4. Barnacleez says "Look out, they're coming right at you!"
    Missy says "Pew!"

    Init=17+
    D4=2
    D20=19, 7, 19, 9, 8

    ReplyDelete
  5. Just need posts from Steve and Matt H.

    ReplyDelete
  6. Initiative-12
    Move to 9-o
    15,9,2,4,13,+0

    ReplyDelete
  7. Once I get a post from Matt H I can post the next turn.

    ReplyDelete
  8. Cando will move into the room and also scan for additional threats - almost certainly a double move in, and to the left, scanning for targets.

    Init: 5 +2 = 7

    Move! Move! Move!
    Perception?

    Rolls: 16,17,1,9,13

    ReplyDelete