Combat Map - Turn 57

Friday, February 2, 2018

GoM: The Festering Blot - GM Turn Post 6

It takes about another hour to reach the Sarini Estate. As the party crests the top of a hill, they see the grounds before them.

The rusted, badly bent iron gate to this walled estate is dirty and hangs ajar, creaking gently in the breeze. The lawn is overgrown, and a thick tangle of vines has crept up the walls of the opulent estate building. An abandoned stable occupies the southwest corner of the grounds, and to the east, more buildings lie partly hidden behind bushes and crooked trees.

What do you do?

Please submit your turn instructions using the Player Action Response - Turn Post Template. If you are planning to use a specific skill, please list the skill and the associated roll(s) along with your 5 d20 rolls.

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Conditions:

None
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Map Key:

N/A
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Party Health:

Cando Numida (26/26), Wahesh Captain (31/31), Stabem (24/24), Lady Emyralda (23/23), Ro-Mahn (22/22), Barnacleez (26/26), Lou G'Boo (13/13)

11 comments:

  1. "Its quiet... too quiet... before we head into the house, maybe we should make sure nothing is skulking around one of these out-buildings waiting for us?" Cando whispers to the party; "but I will wait on sneaky man to lead the way - didn't someone say the former owners were skilled in the making of traps?"

    Cando will advance in the wake of a rogue-like character, at their direction.

    Rolls: 11,17,2,17,1,+0

    ReplyDelete
  2. I would like to know what the boy wanted to get from the estate? Maybe we bring it back for him.

    Draw weapon and prepare for what is coming.

    Look around and watch.

    Roll(5d20)+0:
    7,14,17,4,6,+0
    Total:48

    ReplyDelete
    Replies
    1. The what was not important. It was a test of manliness.

      Delete
  3. Barnacleez mumbles a bit whilst examining himself and announces "we've taken a poll, and agree with Master Cando, we should explore without before going within".

    ReplyDelete
  4. Sneakyman scout.

    Stealth: 23
    Perception: 17 (+1 for traps, +2 for goblinoids)

    13 6 10 11 15

    ReplyDelete
  5. *strokes chin*
    "Maybe we should stamp and shout and make the monsters come to US for a
    change, yah?"
    "Ouch! Ok, fine, let sneakymen sneak sneakily. But, yeah, check for traps."

    Wahesh will track parallel with Cando behind the designated sneaker,
    keeping an eye out for both critters and traps.

    19, 9, 10, 14, 15

    ReplyDelete
  6. Sneak along with Dave
    12+16=28 Sneak
    13+8=21 perception
    16,19,19,10,1

    ReplyDelete
  7. 7+4=11 initiative
    Try to move into a flanking position if possible (presuming it's gong to be easier with a low initiative)
    17+8=25 to hit
    4+(6 if flanking)
    17,2,14,15,1

    ReplyDelete