Combat Map - Turn 57

Tuesday, February 27, 2018

GoM: The Festering Blot - GM Turn Post 19

Begin Combat Round 2. Starting positions are displayed on the combat map.

Initiative 23: Ro-Mahn
Initiative 23: Ticklick
Initiative 23: Barnacleez
Initiative 21: Wahesh
Initiative 18: Lady Emyralda
Initiative 12: Stabem
Initiative 7: Cando

Please submit your turn instructions using the Player Action Response - Turn Post Template. If you are planning to use a specific skill, please list the skill and the associated roll(s) along with your 5 d20 rolls.

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Conditions:

Ro-Mahn – Target of Ticklick’s Smite Good.
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Map Key:

Ceiling - The ceiling is 15 feet high on the estate’s ground floor and second floor.

Lighting - Areas inside the estate have normal light because of the abundance of doors and windows.

Chairs - Any squares that contain chairs are treated as difficult terrain.

Tables - With a successful DC 12 Acrobatics check, a creature can hop onto a table as part of a move action. If the creature fails this check by 5 or more, its movement ends and it falls prone.

The stairs are steep and are considered difficult terrain when ascending or descending.

Squares filled with bushes are considered difficult terrain and provide concealment (20% miss chance).
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Party Health: 

Cando Numida (26/26), Wahesh Captain (31/31), Stabem (24/24), Lady Emyralda (21/23), Ro-Mahn (13/22), Barnacleez (26/26), Lou G'Boo (13/13)

10 comments:

  1. we rush to keep up with the rest of the party, if a target is w/in sight we'll 'pew' it.

    D4=1
    D20=5, 20, 5, 7, 11

    ReplyDelete
  2. Move to flank, if Ro-Mahn takes another hit heal.
    If close use Cure Light Wounds / If further away Blat (excluding baddies).

    Roll(2d6)+0:
    5,6,+0
    Total:11

    Roll(1d8)+0:
    1,+0
    Total:1

    Roll(5d20)+0:
    13,12,18,5,13,+0
    Total:61

    ReplyDelete
  3. Double move up left side towards baddies
    16,16,1,7,3,+0

    ReplyDelete
  4. Rush the bad guys. Keep aware of maybe more critters coming out from those doors.

    18, 8, 4, 11, 2

    ReplyDelete
  5. Looking for posts from Dave and Matt H.

    ReplyDelete
  6. Cando, realizing there is no way he can track down a fast moving vermin like that, draws a dart from his belt, and hurls it at the mite's mount....

    ...unless it comes down to his level in which case, charge + attack it the old fashioned way. EIther way, charge attack with Arcane Strike.

    Attack roll: 20
    Dart +4 = 24
    Axe +6 = 26

    Confirm roll: 9
    Dart Damage: 3 +3 +1 = 7
    Axe Damage: 2 +4 +1 = 7

    More ROlls? 10,6,1,19,11

    ReplyDelete
  7. I move up the stairs and find hard cover. If I cant break line of sight then I will double move to him.

    16 20 11 20 7

    ReplyDelete