Combat Map - Turn 57

Wednesday, December 19, 2012

New Hoilday Boon: Crystalhue 4712 AR

Another PFS holiday boon is upon us. Check it out: http://paizo.com/paizo/blog/v5748dyo5le88?Crystalhue-Holiday-and-Pathfinder-Online

I will be sending scanned copies to Matt H, Brad, Matt F and Daren. I will supply the hard copies to Bruce and Dave when I next see them.

Happy Holidays!

Wednesday, December 12, 2012

A Vision of Betrayal GM Turn Post 1

In the heart of the Pathfinder Society’s headquarters at Skyreach, Venture-Captain Drandle Dreng, a wiry old man with a wild gray beard and glinting eyes, sits on a large plush bench next to a finely dressed, full-figured woman who looks as though this entire meeting is not worth her time. Dreng warmly greets you and introduces you to the woman, Lady Gloriana Morilla. The Taldan woman tilts her head slightly in acknowledgement of the introduction, but otherwise makes no move to greet anyone. Oblivious to any social slight on the lady’s part, Dreng goes on to explain your mission.
“Recently, a contact from the Low Azlanti embassy in Escadar approached us with an offer. It seems they have discovered a unique relic of Azlanti origin on the Inner Sea’s floor that we have a unique opportunity to add to our collection for study. In return, however, we must deliver one of our catalogued items to Escadar in exchange. The Low Azlanti drive a hard bargain, so we need you to escort a relics broker to Escadar so he can authenticate the Azlanti item and mediate a fair deal on the Ten’s behalf.”
Dreng further warns that the Pathfinders are not the only group that looks to acquire this relic. It seems the Aspis Consortium has also tendered an offer, and the gillmen have decided to accept the Consortium’s deal if the Society cannot finalize its agreement within 30 days. An Aspis-funded warship patrols the waters just beyond Absalom’s harbor, preventing Pathfinder agents from sailing to Escadar unmolested. Dreng and Lady Gloriana have come up with what they see as a solution.
Lady Morilla stirs from her silence and speaks in a strong, demanding voice. “I have used some of the Empire of Taldor’s most skilled operatives to plant a false crew manifest and course plans with the harbormaster, ensuring that the Aspis Consortium spies who certainly keep an eye on such matters believe we are moving our relic to Escadar on a ship tomorrow morning. This decoy should occupy the Consortium sufficiently for you to travel overland to Escadar with plenty of time to make the final agreement with the gillmen before the Society’s window of opportunity runs out.”
Dreng laughs to himself absently, then instructs you to go to the Siphons in the Puddles and meet with the Pathfinder Society’s ally, information broker Grandmaster Torch. “Torch will give you a map for a smugglers’ trail through the isle’s center that should allow for relatively easy and secret travel overland to Escadar. The Society has hired an appraiser and relics broker named Nester Rees to verify the authenticity of the gillmen’s relic. Rees will meet up with you after your meeting with Grandmaster Torch.”
“I have  arranged lodgings for you at an Escadar tavern called the Grindylow’s Goblet, where the gillmen have agreed to meet with you. Once you arrive, you only need to send word to the Low Azlanti embassy, then have Master Rees conduct the negotiations at the tavern on the Society’s behalf. You are responsible for Rees’ safety and for the success of his negotiations.”
Do you have any further questions for the Venture-Captain and Lady Morilla?
Notes:
A map of Absalom can be found on the Map of Absalom tab. Skyreach is located in the Foreign Quarter, not far from the Puddles.
Escadar is located on the Isle of Erran north of the Isle of Kortos where Absalom is located.

Friday, December 7, 2012

Please welcome Daren to the game

Please welcome Daren to the game. Assuming eveything stays on track, we will get started at the beginning of next week. The new adventure is A Vision of Betrayal.

Daren will be playing Beryl, a half-elf cleric of Korada, an Empyreal Lord. I have inserted him in position 4 of the marching order as I had not heard any other direction. If this is a problem or you want to change/update the marching order, please let me know.

Some background on Korada and the Empyreal Lords for those who do not know:

Empyreal Lords are ascended concepts and servants, bridging the gap between celestial and god. They rise from the very being of the Outer Sphere, champions and protectors of the fundamental essence of good. Once they counted Sarenrae among their ranks, and mortals look to them for guidance, vision, and strength. They are angels nearly powerful enough to be called gods in their own right.

Korada is the meditating Lord of the Dream Lotus, and his primary followers are monks, ascetics, and those who lead the life of the mind/body/spirit union. His alignment is neutral good, and his domains are Good, Magic, Healing, and Protection. If you follow Korada devoutly, you shave your head and sacrifice your earthly pleasures to contemplate existence. You never raise your voice or lose your temper; you are a calm island even in the midst of chaos. You greet others of your kind with a bow and the touch of two fingers, and your monasteries are hidden in mountain fastnesses or farflung desert oases.

Tuesday, December 4, 2012

I would like to get the next one going

I want to get the next scenario started. I still need to hear from everyone if you plan to do any shopping and if there are any significant changes to your characters as a result so that I can update the Character Summary.

Reminder: Those of you with Day Job rolls, they are not included on the most recent chronicle that I sent to you. If you provide a roll, I can update the sheets and initial and resend them to you (or sign them in person like I did for Matt F on Sunday).

Daren says that he is planning to play. That means a 6th character for the group. He is expecting to play a cleric as well. This will also require a change to the standing marching order. Please advise how you would like to adjust.

If all goes well, I would like to start on next Monday. I will start sooner if I get everything I need.

Tuesday, November 20, 2012

Bookkeeping and the Next Scenario

We have concluded the scenario. I will be reporting the session and electronically sending out the chronicles shortly. Dave and Bruce can get their sheets from me in person. The rest of you can have the physical copies when I next see you.
Now is the time to complete any shopping for your characters. Please let me know what you plan to sell and purchase. If you are inclined, you may also spend your Prestige Points. Again, just let me know what you are purchasing. If your purchases make a significant impact on your character sheet, please send me a new PDF copy of the Hero Lab file so that I can add it to the site and make any adjustments to the Character Summary.
If he is still interested, this would be the time for Daren to start playing.  I still need to get a character from him.
Once everyone is settled, we will be starting First Steps, Par t I II: A Vision of Betrayal. I would like to get that rolling by sometime next week.

To Delve the Dungeon Deep GM Turn Post 45B

The Trade Price took the offered sword and with deft hands and a smile revealed what he believed to be the true treasure. The Qadiran revealed a secret compartment in the hilt of the jade katana. Inside the compartment was a tightly-rolled document. He went on to reveal that it was a document, written in both Tien and Kellish, which both serves as a letter of credit and details a trade agreement between any holder of that agreement and a group called the Way of the Kirin. Further, the document promises the holder the full support of the Way of the Kirin, along with naval and war materiel worth 50,000 gp. Aaqir al’Hakam claimed the trade agreement for Qadira. The trade Prince wished the party well and sent them on their way.
Amara Li was ecstatic upon the return of the jade katana. That is until she realizes that the trade agreement is no longer contained within. She admitted that she did not share her knowledge of its existence with the party and acknowledged that they did what she asked. She took full responsibility for the group giving the agreement to al’Hakam first, despite her obvious disappointment. She wished the party good fortune and thanked them again for a well executed mission.

Friday, November 16, 2012

To Delve the Dungeon Deep GM Turn Post 45

Major Maldris actually found the Pathfinders while on their way to see Trade Prince Aaqir al’Hakam. He apparently had already heard of the party’s success and their encounter with Maurit Zergo, the former Pathfinder turned ghoul. He both congratulated and consoled the group. “I know it was difficult,” he said. “The undead sometimes cling to life, but they always turn to evil. This was a hard lesson that I felt you had to learn, to better serve the common good. As Pathfinders, we should always serve the common good and always fight for freedom.” With those words, the Major wished the group “Good day” and made his leave.
After their meeting with the Andoran faction leader, the party arrived at the offices of Trade Prince Aaqir al’Hakam. Aaqir al’Hakam was pleased to see them and accepted the various trade agreements which were recovered with gratitude. Without being told that they have the katana, he asked, “May I please see the jade katana that you recovered?”
What do you do?

To Delve the Dungeon Deep Turn Results 44

Deciding that fighting the giant amoeba was not worth their while, the party withdrew from the creature and exited Asad’s Keep. The returned to Absalom and prepared to report their successes to the Venture Captains.

Thursday, November 15, 2012

Wrapping up this scenario

Assuming that you retreat from the ooze and leave the dungeon (it sounds like that was what was shaping up), does eveyone agree to the order of seeking out the Venture Captains that Matt F proposed?

Do you want a chance to role play each meeting or do you just want me to summarize all of them?

Does anyone have any actions that they wish to perform before you leave the dungeon or seek out the Venture Captains?

Shopping, copying spells, etc can be handled once I get the chronicle sheets out to you.

Tuesday, November 13, 2012

New PFS Holiday Boon - Evoking Day

A new holiday is upon us. The details can be found here: http://paizo.com/paizo/blog/v5748dyo5le20?Evoking-Day.
For those of you that I do not see in person frequently, I will be scanning and e-mailing your boons shortly. For Bruce and Dave, I will bring them tonight to our Tuesday game.

To Delve the Dungeon Deep GM Turn Post 44

Roll initiative. Starting positions for Turn 44 are displayed on the Combat Map.
Please submit your turn instructions using the Player Action Response - Turn Post Template.
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Conditions
Korg – Mage Armor (1 hour)
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Party Health:
Fergus 8/9, Jerry 8/14, Noc Stonepriest 11/12, Ronan Hex 8/9, Korg the Mighty 8/8

To Delve the Dungeon Deep Turn Results 43

This large room is dank, and a strange draft flows through it carrying with it a foul odor. Rubble is strewn here and there. A strange, slimy slick glistens down the western wall. Near the slick is a wooden door. The only sound in this room is a faint drip echoing from deeper in the dungeon.
As the party approached the door, Fergus and Ronan shouted out an alarm as they realized that the slick on the wall was moving and alive.

Wednesday, October 31, 2012

To Delve the Dungeon Deep GM Turn Post 43

Starting positions for Turn 43 are displayed on the Combat Map.
What do you do now?
Please submit your turn instructions using the Player Action Response - Turn Post Template.
------------------------------------------------------------------------------
Conditions
Korg – Mage Armor (1 hour)
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Party Health:
Fergus 8/9, Jerry 8/14, Noc Stonepriest 11/12, Ronan Hex 8/9, Korg the Mighty 8/8
-------------------------------------------------------------------------------
Squares A2-B3 are filled with rubbish.

To Delve the Dungeon Deep Turn Results 42

Being the first to respond, Fergus enters the room and attacks the nearest beetle with a ferocious strike. The blow from his rapier missed. The rear beetle stepped forward and attempted to bite the cleric but missed.
Ronan moved into the room to the other side of Jerry. The monster that attacked Fergus also attacked the magus as he went by. The beetle was no more successful that before and missed him. The magus swung his scimitar with both hands and struck a mighty blow dealing 23 damage. The bug exploded and showered Ronan’s companions with slime, phosphorescent fluid and pieces of carapace.
Noc entered the room and stepped into the space of the recently demolished bug. The monk attacked the one that Fergus was fighting but missed with his fist. Jerry tumbled past Noc and the beetles to position himself in the corner. The ninja swung his katana at the beetle engaged with the cleric and the monk. The blow landed and dealt 5 damage which was enough to kill the monster.
Korg entered the room and thought about casting Acid Splash but his view was blocked from behind his friends so the attacked with his longspear instead. The polearm struck home dealing 5 damage which also killed the monster.
A search of the room revealed small bundle of four half-buried trade agreements and a small sack buried amid the rubble. The trade agreements all are written in Kelish. The sack contained 200 silver pieces and a set of magic bronze bracers.

Thursday, October 25, 2012

Getting Ready for the Next Scenario

As this scenario is winding down, I just wanted to check that everyone is good with proceeding to First Steps part 3 and plans to play the same character. I figure that I can do some prep work for the next scenario while we are working through the last couple of encounters (pre-formating some posts, maps, etc.).

We really are almost done. You have enough encounters to get the XP and have completed the tasks required to earn PP. This current fight gets you the rest of the GP and items on the chronicle. After that there are a couple more encounters, if you want to play them, and conclusions with the various Venture Captains. I can see this getting wrapped up in 2 weeks if we get posts from everyone more than once a week.

We may get a new player when we start the next scenario. Daren has expressed some interest. I will work that off line and let you know when we start.

Tuesday, October 23, 2012

To Delve the Dungeon Deep GM Turn Post 42

Roll initiative.
Starting positions for Turn 42 are displayed on the Combat Map.
Please submit your turn instructions using the Player Action Response - Turn Post Template.
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Conditions
Korg – Mage Armor (1 hour)
-------------------------------------------------------------------------------
Party Health:
Fergus 8/9, Jerry 8/14, Noc Stonepriest 11/12, Ronan Hex 8/9, Korg the Mighty 8/8
-------------------------------------------------------------------------------
Squares A2-B3 are filled with rubbish.

To Delve the Dungeon Deep Turn Results 41

Jerry cautiously stepped into the room to examine its contents. The ninja quickly spotted three house cat sized, dull brown color beetles brightened by two glowing green-yellow spots on their carapaces among the rubbish. The vermin stirred to life and eyed the ninja hungrily.

Thursday, October 18, 2012

To Delve the Dungeon Deep GM Turn Post 41

What do you do next?
Starting positions for Turn 41 are displayed on the Combat Map.
Please submit your turn instructions using the Player Action Response - Turn Post Template.
------------------------------------------------------------------------------
Conditions
Korg – Mage Armor (1 hour)
-------------------------------------------------------------------------------
Party Health:
Fergus 8/9, Jerry 8/14, Noc Stonepriest 11/12, Ronan Hex 8/9, Korg the Mighty 8/8
-------------------------------------------------------------------------------
Squares A2-B3 are filled with rubbish.

To Delve the Dungeon Deep Turn Results 40

Unable to identify the magic pearl, the party moved on.
Having come back to the entrance, the party decided to further investigate some areas that they had previously skipped. They traveled again through archives and the lair of the blindheim to reach a door which was previously left unexplored.
Jerry checked the door for a lock and traps but did not find either. As it turned out the door was stuck fast. Jerry and Noc both tied to open it and failed. Ronan stepped up and shouldered it open easily.
Rubbish and black mold choke the far end of the chamber. The slightest movement kicks up dust and spores, choking the stagnant and already foul-smelling air.

Monday, October 15, 2012

To Delve the Dungeon Deep GM Turn Post 40

After the spider is dead, it is fairly easy to clear the webs enough to enter the room.
As search of the room revealed that next to the remains of one of the two dead kobolds, wrapped in the webbing, was a small purse containing; 30 gp and a pearl. When Fergus cast Detect Magic, the pearl radiated a strong aura of transmutation magic.
What do you do now?
Please submit your turn instructions using the Player Action Response - Turn Post Template.
------------------------------------------------------------------------------
Conditions
Korg – Mage Armor (1 hour)
-------------------------------------------------------------------------------
Party Health:
Fergus 8/9, Jerry 8/14, Noc Stonepriest 11/12, Ronan Hex 8/9, Korg the Mighty 8/8
-------------------------------------------------------------------------------
All the squares A3-G3, I3, A4, I4, D5-I5 are filled with webs.

To Delve the Dungeon Deep Turn Results 39

The spider again tried to bite Noc but missed. Fergus stepped to the side and called ahead to announce that the way was clear. Noc attacked the spider with his kama. The blow landed and dealt 6 damage. The monk attempted to tumble backward and up the stairs past Jerry but was less graceful than planned. The spider again attempted to bite the dwarf. This time the monster’s attack succeeded but only dealt 1 damage as the monk resisted the effects of the poison.
Jerry moved forward and tumbled through the spider and its web to successfully enter the room beyond. The ninja attacked the giant vermin but missed with his katana. Ronan moved forward and attacked with his scimitar. The blow from the magus hit because of the flanking provided by Jerry. The weapon dealt 9 damage to the spider. Korg stepped forward and cast an Acid Splash targeted upon the spider. The attack was a long shot but the spell hit the target and dealt 2 damage which was enough to defeat the monster.  

Tuesday, October 9, 2012

To Delve the Dungeon Deep GM Turn Post 39

Roll initiative. Begin Combat round 1.
Starting positions for Turn 39 are displayed on the Combat Map.
Please submit your turn instructions using the Player Action Response - Turn Post Template.
------------------------------------------------------------------------------
Conditions
Korg – Mage Armor (1 hour)
-------------------------------------------------------------------------------
Party Health:
Fergus 8/9, Jerry 8/14, Noc Stonepriest 12/12, Ronan Hex 8/9, Korg the Mighty 8/8
-------------------------------------------------------------------------------
All the squares of row 5, A6, I6, D7-I7 are filled with webs.

To Delve the Dungeon Deep Turn Results 38

Fergus cast Guidance on Jerry while Ronan cast Detect Magic. The magus tried to look around the others but could not see in the room from where he stood.
Noc tried to push aside the webs to investigate the room further. The sticky strands proved more resistant than anticipated and blocked the monk’s ability to move forward. His action did reveal that the room was inhabited as a giant spider can to investigate the disturbance. The man-sized vermin attacked the monk but missed with its bite.

Tuesday, October 2, 2012

To Delve the Dungeon Deep GM Turn Post 38

Starting positions for Turn 38 are displayed on the Combat Map.
What do you do?
Please submit your turn instructions using the Player Action Response - Turn Post Template.
------------------------------------------------------------------------------
Conditions
Korg – Mage Armor (1 hour)
-------------------------------------------------------------------------------
Party Health:
Fergus 8/9, Jerry 8/14, Noc Stonepriest 12/12, Ronan Hex 8/9, Korg the Mighty 8/8
-------------------------------------------------------------------------------
All the squares of row 5, A6, I6, D7-I7 are filled with webs.

To Delve the Dungeon Deep Turn Results 37

Jerry dusted himself off after his jump and fall. At the bottom of the well he found the remains of a man dressed in the style of a servant. The ninja bagged up the remains for a proper burial outside of the keep. Finding nothing of value or anything hidden, Jerry climbed out of the pit. Banjo and Korg stayed away from the well while Ronan and Noc assisted Jerry out of the well.
Wanting to leave the howling behind, Jerry headed toward the other exit and examined the door. He did not find anything suspicious. The ninja opened the door to reveal a short hallway and a set of stairs which descended. The stairs exited into a larger room. Webs cover the entry into the room. Jerry allows Noc to take the lead.
This long, narrow room is choked with webbing. Within the webs are a number of what appear to be small, dead humanoids with dark, scaled skin, each wrapped in a cocoon of sticky webbing.

Friday, September 28, 2012

To Delve the Dungeon Deep GM Turn Post 37

Begin Combat Round 1. Starting positions for Turn 37 are displayed on the Combat Map.
What do you do?
The initiative order is:
Initiative 21: Ronan
Initiative 19: Noc
Initiative 18: Korg
Initiative 13: Fergus
Initiative 11: Jerry
Initiative 10: Haunt
Please submit your turn instructions using the Player Action Response - Turn Post Template.
------------------------------------------------------------------------------
Conditions
Korg – Mage Armor (1 hour)
-------------------------------------------------------------------------------
Party Health:
Fergus 8/9, Jerry 8/14, Noc Stonepriest 12/12, Ronan Hex 8/9, Korg the Mighty 8/8

To Delve the Dungeon Deep Turn Results 36

Ronan, Noc and Korg waited to see what happened. Fergus hoped to cast a Bless spell but had previously converted it into a Cure Light Wounds spell. Jerry drew his weapon and stepped back.
The screaming from the well increased and penetrated the minds of Ronan, Noc and Jerry. The magus and monk were able to resist the compulsion to jump down the well but the ninja was not able. Jerry ran forward and leaped over the side of the well. He fell and suffered 6 damage.
Nothing manifested to attack. The screaming and howling continued.

Thursday, September 27, 2012

To Delve the Dungeon Deep GM Turn Post 36

Begin Combat Surprise Round. You may take a single action during the round.
Starting positions for Turn 36 are displayed on the Combat Map.
What do you do?
The initiative order is:
Initiative 21: Ronan
Initiative 19: Noc
Initiative 18: Korg
Initiative 13: Fergus
Initiative 11: Jerry
Initiative 10: Haunt
Please submit your turn instructions using the Player Action Response - Turn Post Template.
------------------------------------------------------------------------------
Conditions
Korg – Mage Armor (1 hour)
-------------------------------------------------------------------------------
Party Health:
Fergus 8/9, Jerry 14/14, Noc Stonepriest 12/12, Ronan Hex 8/9, Korg the Mighty 8/8

To Delve the Dungeon Deep Turn Results 35

The party moved forward into the room to investigate the well.
A mournful howl comes from a stone well in the room’s center. This large chamber’s walls, once painted with vermilion and gilded with gold leaf, are now splotched and crumbling. Unlike the walls, however, the tiles that decorate the well are untouched by the ages and gleam as if recently polished.
Ronan cast light on a Rock and dropped it down the well. Jerry checked for traps and also peered over the edge. 20 feet down the shaft lay the remains of a humanoid man. Immediately the hairs on the backs of arms and neck rose as the distinct sound of a person screaming is added to the howl previously heard from the well.

Tuesday, September 18, 2012

Bookkeeping

Who is carrying the jade katana?

Who is carrying the alchemist fire?

Who is carrying the potions of Blur and Cure Light Wounds that you just found?

Is anyone taking the remaining two tanglefoot bags?

To Delve the Dungeon Deep GM Turn Post 35

What do you do now?
Please submit your turn instructions using the Player Action Response - Turn Post Template.
------------------------------------------------------------------------------
Conditions
Korg – Mage Armor (1 hour)
-------------------------------------------------------------------------------
Party Health:
Fergus 8/9, Jerry 14/14, Noc Stonepriest 12/12, Ronan Hex 8/9, Korg the Mighty 8/8

To Delve the Dungeon Deep Turn Results 34

Jerry opened the double doors and peered beyond.
A mournful howl comes from a stone well in the room’s center. This large chamber’s walls, once painted with vermilion and gilded with gold leaf, are now splotched and crumbling. Unlike the walls, however, the tiles that decorate the well are untouched by the ages and gleam as if recently polished.
A single door is set into the far western wall.

Monday, September 10, 2012

To Delve the Dungeon Deep GM Turn Post 34

What do you do now? There are double doors ahead and a couple of unexplored doors behind.
A search of the kobolds reveals a small bag containing three tanglefoot bags and a thunderstone.
Please submit your turn instructions using the Player Action Response - Turn Post Template.
------------------------------------------------------------------------------
Conditions
Korg – Mage Armor (1 hour)
-------------------------------------------------------------------------------
Party Health:
Fergus 8/9, Jerry 14/14, Noc Stonepriest 12/12, Ronan Hex 8/9, Korg the Mighty 8/8

To Delve the Dungeon Deep Turn Results 33

Korg attempted to attack the kobold with his longspear but missed. Fergus used his last channel positive energy to heal Noc to full and himself and Ronan by 4 damage. Ronan stepped forward and attacked the kobold with a two-handed strike from his scimitar. The blow landed and dealt 9 damage and killed the monster. Noc and Jerry looked around for any more opponents but nothing revealed itself.

Friday, September 7, 2012

Only a few encounters left ...

Only a few encounters are left before we are done with this scenario. If we want to get it done in any reasonable amount of time, we need to get better about posting. I expect we could be done by the endo of the month or the beginning of October if we keep up with posts.

I am ready to start the third part of First Steps, A Vision of Betrayal, when we are done with this one assuming that everyone is still game.

Thursday, September 6, 2012

To Delve the Dungeon Deep GM Turn Post 33

Begin Combat Round 3. Starting positions for Turn 33 are displayed on the Combat Map.
The initiative order is:
Initiative 19: Korg
Initiative 18: Fergus
Initiative 13: Ronan
Initiative 12: Noc
Initiative 11: Kobold 1
Initiative 9: Jerry
Please submit your turn instructions using the Player Action Response - Turn Post Template.
------------------------------------------------------------------------------
Conditions
Korg – Mage Armor (1 hour)
-------------------------------------------------------------------------------
Party Health:
Fergus 4/9, Jerry 14/14, Noc Stonepriest 10/12, Ronan Hex 4/9, Korg the Mighty 8/8

To Delve the Dungeon Deep Turn Results 32

Korg steped backward and poked at the kobold with his longspear but the attack missed. The monster backed away from the sorcerer and gained flanking on Jerry. It attacked with its spear but missed.
Fergus attempted another Ferocious Strike but missed the kobold in front of him. Ronan maneuvered behind the monster and made a two-handed attack with his scimitar. The magus also missed his target. Noc  stepped to the side and once again attacked the kobold in front of him but missed.
The kobold attacked Ronan with its spear. The blow struck true and hit something vital, dealing 5 damage to the magus. The surrounded kobold stepped forward between Fergus and Noc.
Jerry struck at the Kobold in range with both of his weapons. Both attacks scored hits dealing 15 damage and killed the monster. The ninja moved a step closer to the remaining kobold.

Tuesday, August 28, 2012

To Delve the Dungeon Deep GM Turn Post 32

Begin Combat Round 2. Starting positions for Turn 32 are displayed on the Combat Map.
The initiative order is:
Initiative 19: Korg
Initiative 19: Kobold 2
Initiative 18: Fergus
Initiative 13: Ronan
Initiative 12: Noc
Initiative 11: Kobold 1
Initiative 9: Jerry
Please submit your turn instructions using the Player Action Response - Turn Post Template.
------------------------------------------------------------------------------
Conditions
Korg – Mage Armor (1 hour)
-------------------------------------------------------------------------------
Party Health:
Fergus 4/9, Jerry 14/14, Noc Stonepriest 10/12, Ronan Hex 9/9, Korg the Mighty 8/8

To Delve the Dungeon Deep Turn Results 31

Korg stepped into the room and cast Magic Missile at the Kobold closest to the opposite doors. The spell hit and dealt 3 damage to the monster. Angered by the treatment it received the monster and attacked the sorcerer with its spear. The attack missed the mark. The kobold directly across from the sorcerer lowered his spear and charged. It too missed the sorcerer.
Fergus moved into the room to join the melee. The cleric was attacked as he moved past Jerry. The Kobold struck home with its spear dealing 1 damage. The cleric stopped and attacked the monster with his ferocious strike but narrowly missed the monster. The next kobold stepped forward and poked at Fergus with its spear. The attack hit and dealt 1 damage.
Ronan moved into the room to stand next to Fergus. The magus attacked the kobold in front of him with a two-handed swipe from his scimitar. The blow landed dealing 9 damage and killed the monster. Noc moved into the spot that the dead monster used to occupy. The monk attacked the kobold in front of him but missed.
The last kobold stepped forward and attacked the monk with its spear. The attack missed Noc. Jerry tumbled past Korg and behind the kobold between him and Fergus. The ninja hit with his katana dealing 11 damage and dispatched the monster.

Monday, August 13, 2012

Pause for Gen Con

As it appears that everyone has been busy and many of us are going to Gen Con on Wednesday, we will pause the game until after we return next week.

We are getting close to completing this scenario but we need to get turns in if we want to get there. I am ready to start part 3 as soon as we get this one done. Daren has expressed an interest in playing so I thought we could give him a shot at this game with him joining for part 3.

Tuesday, August 7, 2012

Bookkeeping

I have updated the Map Explored to Date, the Character Summary and added a link to the new PFS Guide.

There is some treasure that does not appear to have an owner or someone designated to carry it.

To Delve the Dungeon Deep GM Turn Post 31

This large room is an aged gallery. Its once-decorated walls have been stripped of the original mosaics and its decorations replaced with Draconic graffiti, crudely etched into the walls. Korg recognizes that the graffiti is nothing more than a group of names in Draconic (Tarka, Gogot, Rexus, and Lurtil among a few others that are hard to read) interspersed with short phrases such as “All hail the fire speaker!” and “The flame lives!” Other than the scrawl on the walls, the chamber is noticeably cleaner and less dusty than the dungeon’s other rooms. A set of double doors is located on the southern wall.
Four kobolds stand at the ready near the center of the room. The monsters appear hostile but do not attack immediately.
What do you do next?
Please submit your turn instructions using the Player Action Response - Turn Post Template.
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Conditions
Korg – Mage Armor (1 hour)
-------------------------------------------------------------------------------
Party Health:
Fergus 6/9, Jerry 14/14, Noc Stonepriest 10/12, Ronan Hex 9/9, Korg the Mighty 8/8

To Delve the Dungeon Deep Turn Results 30

After the room and bodies had been searched for valuables, Jerry investigated the well in the dark northern alcove. Ronan cast a Light spell on the ninja before he descended. The well leads down to a shallow underground stream that provides easy access to the outside world as well as potable drinking water. The ninja concluded that this is an entrance/exit to the ruins used by the kobolds and skulk.
Next, Jerry searched the door on the southern wall. The ninja did not detect any traps but he did hear activity behind it. Jerry cautiously opened the door and entered.

Monday, August 6, 2012

Side Bar Note (Guide to Organized Play updated to version 4.2)

The guide book for Organized play was updated and is available for download.

Not effective until August 16.

Just an FYI for you Gen Con'ers/

Monday, July 16, 2012

To Delve the Dungeon Deep GM Turn Post 30

What do you do next?
Please submit your turn instructions using the Player Action Response - Turn Post Template.
------------------------------------------------------------------------------
Conditions
Korg – Mage Armor (1 hour)
Noc – Unconscious (2 rounds) + Blind/Stunned (2 additional rounds) + Stunned (1 additional round)
-------------------------------------------------------------------------------
Party Health:
Fergus 6/9, Jerry 14/14, Noc Stonepriest 10/12, Ronan Hex 9/9, Korg the Mighty 8/8
-------------------------------------------------------------------------------
Map Key:
A well into darkness is in B2.
The statue is in D2.
The door altar is in G2.

To Delve the Dungeon Deep Turn Results 29

Ronan moved toward the enemy and maneuver behind the skulk.  Fergus stepped forward, gained flanking from Ronan, and attacked with his rapier. The blow landed dealing 7 damage. With the flanking positions taken, Jerry stepped forward and attacked with both of his weapons.  Both hit, dealing 4 damage and 3 damage respectively. Noc remained unconscious.
The skulk made a dive for the well. Ronan and Jerry all were able to attack again as the monster tried to escape.  The magus hit but the ninja missed. Luckily, Ronan’s scimitar dealt 6 damage and killed the skulk. Korg stepped forward, considered casting a spell and decided against it and instead retrieved the katana.
A search of the skulk’s body reveals the following:
- Ceremonial jade katana
- Spellbook (contains all 0-level spells, plus the following 1st level spells: burning hands, color spray, disguise self, magic aura, magic missile, silent image, and ventriloquism)
- Potion #1
- Potion #2

Friday, July 6, 2012

To Delve the Dungeon Deep GM Turn Post 29

Begin round 5 of combat. Starting positions for Turn 29 are displayed on the Combat Map.

The initiative order is:

Initiative 19 – Ronan
Initiative 17 – Fergus
Initiative 16 – Jerry
Initiative 13 – Noc (unconscious)
Initiative 13 – Skulk
Initiative 12 – Korg


Please submit your turn instructions using the Player Action Response - Turn Post Template.

------------------------------------------------------------------------------

Conditions

Korg – Mage Armor (1 hour)
Noc – Unconscious (3 rounds) + Blind/Stunned (2 additional rounds) + Stunned (1 additional round)


-------------------------------------------------------------------------------
Party Health:

Fergus 6/9, Jerry 14/14, Noc Stonepriest 10/12, Ronan Hex 9/9, Korg the Mighty 8/8
-------------------------------------------------------------------------------

Map Key:
A well into darkness is in B2.
The statue is in D2.
The door altar is in G2.

To Delve the Dungeon Deep Turn Results 28

Ronan moved forward and attacked the remaining kobold with his scimitar. The magus stuck true dealing 12 damage and killed the monster. Fergus moved forward to press the attack on the mysterious figure behind the statue. Hearing that his enemy had been felled, Jerry moved toward the statue and the well. Noc remained unconscious.

The skulk stepped back and fired a ray at Fergus but it missed the cleric. Jerry’s vision cleared. Korg moved forward behind Fergus and cast Acid Splash at the skulk. The spell hit dealing 3 damage.

Thursday, July 5, 2012

Archerfeast AR4712

There is anothe PFS Holiday Boon. This one is Archerfeast AR4712.

I will be sending chronicles shortly to the online guys. Bruce and Dave can have theirs on Sunday when I see you.

You can check it out at http://paizo.com/paizo/blog/v5748dyo5ldl2.

Friday, June 29, 2012

To Delve the Dungeon Deep GM Turn Post 28

Begin round 4 of combat. Starting positions for Turn 28 are displayed on the Combat Map.

The initiative order is:

Initiative 19 – Ronan
Initiative 17 – Fergus
Initiative 16 – Jerry
Initiative 13 – Noc (unconscious)
Initiative 13 – Skulk
Initiative 13 – Kobold 2
Initiative 12 – Korg


Please submit your turn instructions using the Player Action Response - Turn Post Template.

------------------------------------------------------------------------------

Conditions

Korg – Mage Armor (1 hour)
Noc – Unconscious (4 rounds) + Blind/Stunned (2 additional rounds) + Stunned (1 additional round)
Jerry – Blind (1 round)


-------------------------------------------------------------------------------

Party Health:

Fergus 6/9, Jerry 14/14, Noc Stonepriest 10/12, Ronan Hex 9/9, Korg the Mighty 8/8

-------------------------------------------------------------------------------

Map Key:

A well into darkness is in B2.
The statue is in D2.
The door altar is in G2.

To Delve the Dungeon Deep Turn Results 27

Ronan activated his arcane pool and attacked the kobold in front of him with a two-handed strike. The magus hit with his scimitar dealing 11 damage and killed it. Fergus attacked his opponent with a ferocious strike. The cleric narrowly missed the kobold. Jerry attacked the kobold in front of him with both of his weapons but missed with each.

Noc remained unconscious as the skulk stepped forward to get a line of sight on Jerry. It fired a ray at the ninja. The ray struck Jerry and blinded him. His kobold opponent took advantage and attacked with its spear but missed. Korg Cast Acid Splash and targeted the kobold in front of Fergus. The spell hit and dealt 3 damage which killed it.

Friday, June 15, 2012

To Delve the Dungeon Deep GM Turn Post 27

Begin round 3 of combat. Starting positions for Turn 27 are displayed on the Combat Map.
The initiative order is:
Initiative 19 – Ronan
Initiative 17 – Fergus
Initiative 17 – Kobold 3
Initiative 16 – Jerry
Initiative 13 – Noc (unconscious)
Initiative 13 – Skulk
Initiative 13 – Kobold 2
Initiative 12 – Korg
Initiative 7 – Kobold 4
Please submit your turn instructions using the Player Action Response - Turn Post Template.
------------------------------------------------------------------------------
Conditions
Korg – Mage Armor (1 hour)
Noc – Unconscious (5 rounds) + Blind/Stunned (2 additional rounds) + Stunned (1 additional round)
-------------------------------------------------------------------------------
Party Health:
Fergus 6/9, Jerry 14/14, Noc Stonepriest 10/12, Ronan Hex 9/9, Korg the Mighty 8/8
-------------------------------------------------------------------------------
Map Key:
A well into darkness is in B2.
The statue is in D2.
The door altar is in G2.

To Delve the Dungeon Deep Turn Results 26

Ronan cast another Acid Splash at the center kobold. The spell inflicted 1 damage to the monster. Fergus took a step backward and cast Cure Light Wounds on himself, healing him to full. The wounded kobold stepped forward and attacked Fergus again with its spear. The weapon struck true dealing 3 damage.
Jerry stepped forward to engage the kobold which was attacking Noc. The ninja struck with his katana dealing 3 damage but missed with his wakizashi. Noc moved to attack the figure calling commands from behind the statue. The blow landed dealing 6 damage. Upon closer examination, Noc noticed that the creature was carrying a jade katana at its hip.
The strange monster spoke a word in Kellish and a gout of flame issued from the dragon statue. Noc dodged most of the effect but still took 2 damage. The monster stepped back and cast a Color Spray spell toward Noc. The monk succumbed to the effects and fell unconscious. The kobold on Jerry attacked with its spear but missed the ninja.
Korg took a step backward and stabbed at the kobold to attacking Fergus with his long spear. The sorcerer failed to connect. The last kobold stepped forward and attacked Ronan with its spear but missed the magus.

Thursday, May 31, 2012

To Delve the Dungeon Deep GM Turn Post 26

Begin round 2 of combat. Starting positions for Turn 26 are displayed on the Combat Map.
The initiative order is:
Initiative 19 – Ronan
Initiative 17 – Fergus
Initiative 17 – Kobold 3
Initiative 16 – Jerry
Initiative 13 – Noc
Initiative 13 – Skulk
Initiative 13 – Kobold 2
Initiative 12 – Korg
Initiative 7 – Kobold 4


Please submit your turn instructions using the Player Action Response - Turn Post Template.
------------------------------------------------------------------------------

Conditions
Korg – Mage Armor (1 hour)

-------------------------------------------------------------------------------
Party Health:

Fergus 3/9, Jerry 14/14, Noc Stonepriest 12/12, Ronan Hex 9/9, Korg the Mighty 8/8
-------------------------------------------------------------------------------

Map Key:
A well into darkness is in B2.
The statue is in D2.
The door altar is in G2.

To Delve the Dungeon Deep Turn Results 25

Ronan entered the room and cast Acid Splash on the nearest kobold hitting the monster for 3 damage. Fergus also entered the room and attacked the kobold in front of him but the cleric missed his target. With a shout, the kobold return attacked Fergus with its spear dealing 4 damage.

Jerry moved forward and attacked the damaged kobold with his katana. The ninja struck his target dealing 4 damage and killed it. Noc moved into the room to engage the monsters. While looking to his right, he saw movement from behind the dragon statue as a voice once more shouted, “Stop them! Protect the flame.” Complying with the order, the kobold in front of the monk attacked with its spear but missed.
Korg stepped into the room and cast Acid Splash on the kobold engaged with Fergus. The spell hit dealing 3 damage. The remaining kobold stepped forward and attacked Fergus with its spear. The blow landed and dealt 2 damage.

Tuesday, May 22, 2012

To Delve the Dungeon Deep GM Turn Post 25

This large room was once two, but the wall between them has been partially torn down, and the broken door now serves as a makeshift altar. The candles and strange statues that decorate it all face the dark alcove beyond the broken wall. The alcove contains a freestanding dragon statue positioned between a well and the broken wall. The statue features a single word in Kelish.
Four kobolds kneel before the broken door altar, facing the dark alcove to the north, as the red glow of fire flashes quickly in the darkness. As you enter, the kobolds rise and draw their weapons and attack when prompted by a thin, whispering voice from the darkness telling them to “defend the flame” in Draconic.
Roll initiative.
Starting positions for Turn 25 are displayed on the Combat Map.
Please submit your turn instructions using the Player Action Response - Turn Post Template.
------------------------------------------------------------------------------
Conditions
Korg – Mage Armor (1 hour)
-------------------------------------------------------------------------------
Party Health:
Fergus 9/9, Jerry 14/14, Noc Stonepriest 12/12, Ronan Hex 9/9, Korg the Mighty 8/8
-------------------------------------------------------------------------------
Map Key:
A well into darkness is in B2.
The statue is in D2.
The door altar is in G2.

To Delve the Dungeon Deep Turn Results 24

The group positioned themselves and Jerry opened the door.

Monday, May 14, 2012

To Delve the Dungeon Deep GM Turn Post 24

What do you do now?
Starting positions for Turn 24 are displayed on the Combat Map.
Please submit your turn instructions using the Player Action Response - Turn Post Template.
------------------------------------------------------------------------------
Conditions
Korg – Mage Armor (1 hour)
-------------------------------------------------------------------------------
Party Health:
Fergus 9/9, Jerry 14/14, Noc Stonepriest 12/12, Ronan Hex 9/9, Korg the Mighty 8/8
-------------------------------------------------------------------------------
Map Key:
The statue is in G8.

To Delve the Dungeon Deep Turn Results 23

The room contains mostly junk. A careful search does reveal something of interest. Noc found four vials of alchemist’s fire hidden in a bag of weevil-infested flour. The labels on the bottles—which contain the sort of spirits one might find in a mining village tavern. Korg translates the text as “Gurk’s Fire Juice” which is written in Draconic.
The wide tunnel leading north from the room goes 40 feet before ending in a solid stone wall. There is a door to the south. Jerry did not detect any traps and the door did not appear to be locked. Nothing in the room detected with a magic aura.

Monday, April 30, 2012

To Delve the Dungeon Deep GM Turn Post 23

This room has a wide corridor exiting it toward the north, and a door to the south. Barrels and boxes of supplies fill the cramped chamber.
What do you do now?
Starting positions for Turn 23 are displayed on the Combat Map.
Please submit your turn instructions using the Player Action Response - Turn Post Template.
------------------------------------------------------------------------------
Conditions
Korg – Mage Armor (1 hour)
-------------------------------------------------------------------------------
Party Health:
Fergus 9/9, Jerry 14/14, Noc Stonepriest 12/12, Ronan Hex 9/9, Korg the Mighty 8/8
-------------------------------------------------------------------------------
Map Key:
The statue is in G8.

To Delve the Dungeon Deep Turn Results 22

Noc used a potion of Cure Light Wounds to revive Fergus. The potion cured 4 damage. After gaining his feet and dusting himself off, the cleric cast another Cure Light Wounds on himself healing another 7 damage. He then channeled positive energy, healing 6 damage which healed the party as a whole to full.
Jerry lead the group toward the small stairs to continue the investigation. At the top of the stairs was a 5 foot square landing ending in a door. The ninja checked the door but found neither locks nor traps. Jerry figured it safe so he opened the door to reveal a room beyond.

Thursday, April 26, 2012

To Delve the Dungeon Deep GM Turn Post 22

What do you do now?

Starting positions for Turn 22 are displayed on the Combat Map.
Please submit your turn instructions using the Player Action Response - Turn Post Template.
------------------------------------------------------------------------------

Conditions
Korg – Mage Armor (1 hour)
-------------------------------------------------------------------------------

Party Health:

Fergus -3/9, Jerry 12/14, Noc Stonepriest 8/12, Ronan Hex 5/9, Korg the Mighty 8/8

-------------------------------------------------------------------------------

Map Key:
The statue is in F3.
L8, M8, M9, N9, M10 and N10 are filled with rubble.
The bones are in E11.

To Delve the Dungeon Deep Turn Results 21

The skeleton attacked Noc with its claws. The undead monster struck once dealing 3 damage.

Ronan empowered his scimitar and moved forward to attack the monster. The magus hit and dealt 8 damage which was enough to kill it.

Noc was able to stabilize the dying cleric and Jerry searched the pile of bones under the undead remains. He found the following:

-          100 gp in mixed coin

-          a golden crown worth 300 gp

-          a masterwork short sword

-          a wax-sealed tin scroll tube with a scroll of comprehend languages
Korg looked around ready for any additional danger.

Wednesday, April 25, 2012

To Delve the Dungeon Deep GM Turn Post 21

Begin round 2 of combat. Starting positions for Turn 21 are displayed on the Combat Map.
The initiative order is:
Initiative 23: Skeleton
Initiative 16: Ronan
Initiative 16: Fergus (unconscious)
Initiative 12: Jerry
Initiative 11: Noc
Initiative 10: Korg
Please submit your turn instructions using the Player Action Response - Turn Post Template.
------------------------------------------------------------------------------
Conditions
Korg – Mage Armor (1 hour)
-------------------------------------------------------------------------------
Party Health:
Fergus -3/9, Jerry 12/14, Noc Stonepriest 11/12, Ronan Hex 5/9, Korg the Mighty 8/8
-------------------------------------------------------------------------------
Map Key:
The statue is in F3.
L8, M8, M9, N9, M10 and N10 are filled with rubble.
The bones are in E11.
The slimy slick is in O13.

To Delve the Dungeon Deep Turn Results 20

The skeleton attacked Fergus with its claws. Both attacks hit. The left dealt 3 damage and the right hit a vulnerable spot dealing 9 damage. The cleric fell bleeding and unconscious to the ground.
Ronan moved forward to engage the undead but stopped short of the monster. Jerry rushed forward and tumbled behind the monster. Noc moved forward to stand over the body of his fallen comrade. The monk took a swing with his nunchaku but missed. Korg moved closer to the fight with his spear at the ready.

Dice Roller Woes

The dice roller widget took a dump. I created a pop-up window link to the same dice roller. This should work for now.

Wednesday, April 18, 2012

To Delve the Dungeon Deep GM Turn Post 20

Roll Initiative. Starting positions for Turn 20 are displayed on the Combat Map.
Please submit your turn instructions using the Player Action Response - Turn Post Template.
------------------------------------------------------------------------------
Conditions
Korg – Mage Armor (1 hour)
-------------------------------------------------------------------------------
Party Health:
Fergus 9/9, Jerry 12/14, Noc Stonepriest 11/12, Ronan Hex 5/9, Korg the Mighty 8/8
-------------------------------------------------------------------------------
Map Key:
The statue is in F3.
L8, M8, M9, N9, M10 and N10 are filled with rubble.
The bones are in E11.
The slimy slick is in O13

To Delve the Dungeon Deep Turn Results 19

Ronan moved toward Jerry to investigate the stairs. Noc and Jerry held their ground as Korg moved forward to examine the room to his left.
This large room is dank, and a strange draft flows through it carrying with it a foul odor. Rubble is strewn here and there. A strange, slimy slick glistens down the western wall. Near the slick is a wooden door. The only sound in this room is a faint drip echoing from deeper in the dungeon. The rubble in the entry to the room consists of stone and the battered and ancient remains of a wooden chair.
Fergus moved to the west to examine the sloping passage.  As the cleric neared the pile of bones, a human skeleton, which had been lying prone underneath it, stood and threatened him.

Wednesday, April 11, 2012

To Delve the Dungeon Deep GM Turn Post 19

What do you do next?

Starting positions for Turn 19 are displayed on the Combat Map.
Please submit your turn instructions using the Player Action Response - Turn Post Template.

------------------------------------------------------------------------------
Conditions

Korg – Mage Armor (1 hour)
-------------------------------------------------------------------------------

Party Health:
Fergus 9/9, Jerry 12/14, Noc Stonepriest 11/12, Ronan Hex 5/9, Korg the Mighty 8/8

-------------------------------------------------------------------------------
Map Key:

The statue is in F3.
L8, M8, M9, N9, M10 and N10 are filled with rubble.
The bones are in E11.

To Delve the Dungeon Deep Turn Results 18


Jerry moved forward to examine the crossroad more carefully.  Fergus moved to keep the ninja and the rest of the party in sight and within the reach of his channel positive energy. The rest of the party maintained their positions.
As previously determined, the statue is shattered but the head is still intact. A Kelish word is clearly carved in the forehead of the helmet. The wide stairway to the north leads to a passage that ends in a cave-in ten feet past the foot of the stairs. The smaller stair to the east is as of yet unexplored. Jerry did not hear anything while investigating the area.

Friday, April 6, 2012

To Delve the Dungeon Deep GM Turn Post 18

What do you do next?

Starting positions for Turn 18 are displayed on the Combat Map.

Please submit your turn instructions using the Player Action Response - Turn Post Template.
------------------------------------------------------------------------------

Conditions
Korg – Mage Armor (1 hour)

-------------------------------------------------------------------------------
Party Health:

Fergus 9/9, Jerry 12/14, Noc Stonepriest 11/12, Ronan Hex 5/9, Korg the Mighty 8/8
-------------------------------------------------------------------------------

Map Key:
The statue is in D3.
J8, K8, K9, L9, K10 and L10 are filled with rubble.
The bones are in C11.

To Delve the Dungeon Deep Turn Results 17

Korg moved to the south and stood guard over the exit. Noc, Fergus and Ronan moved toward the center of the room.

Jerry moved across the room and looked around the corner.

The passage to the right has one dominant feature: a crumbled statue in the southeast corner, once the image of a proud warrior chiseled roughly in granite. The statue’s helmeted head now rests on the floor, its lifeless stone eyes gazing toward the south. On the helmet, a single Kelish word is carved in the stone. A passage leads to the north and another leads to the east ending in stairs leading up.