In the interest of keeping momentum, we can start the next adventure
without new character sheets but cannot go too far.
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Shortly after your last interrogation of Gellion, Mayor
Sandra Trinelli reaches out to you directly to request a meeting at your
earliest convenience. After arriving at Saringallow Town Hall, the party is lead to the Mayor's office.
Golden beams of light stream into this
comfortable-but-official room’s picture window, illuminating a cluttered wooden
desk and an empty chair pushed haphazardly to the side. Between the window and
the desk strides Mayor Sandra Trinelli, who, brow furrowed, has clearly worn a
pacer’s path into the plush red carpet. Noticing her visitors, she sighs in
determined resignation and steps behind her desk, leaning over it gravely.
“I’m glad you’ve arrived,” she says, a measure of relief creeping
into her strained voice. “Our town is dealing with its share of troubles right
now, and this unknown menace beyond our walls has me the most worried.”
She takes a deep breath as if composing herself, and sits carefully
in her chair, assuming a self-assured posture that seems to come to her much
more naturally.
“Specifically, we may have a goblin problem,” the mayor continues.
“I’ve recently received reports of goblins lurking in the woods outside of
town. There have been no attacks yet—only minor damage to fences and some
stolen sheep, I’m told—but we can’t afford to let our guard down. Given how we
suffered during the Goblinblood Wars, we can’t assume that these scattered
sightings are meaningless when they might very well mean that a major warband
is about to descend on our heads.
“Even worse, it seems that these goblins are covered in some
unholy manner of filth—even more so than normal! If word about that gets out,
well, folks might start to panic. We are a superstitious lot here in
Saringallow, as I’m sure you know.
“In short, we need to move quickly and deal with these goblins
before they become a larger threat. Sending members of the town guard out into
the woods, though, could leave us open to attack. I’m sure you see my dilemma.
“This is where I’d like you to intercede, my friends. Find
out where the goblins are coming from and who—if anyone—is leading them, then
take out the threat. I can offer you a bounty of 5 gold pieces for each goblin
you kill, 10 gold pieces for each goblin dog, and an additional bonus of 100 gold
pieces if you bring me proof that you’ve destroyed their camp or otherwise
dealt with whatever additional threat they pose.
“Most of the sightings have originated from the area northwest
of town, particularly near the homesteaders out by Clover Stream. That’s
probably a good place to start your investigation. Aside from that, I’m afraid
I don’t have much else to tell you. Unless you have any specific questions?”