Combat Map - Turn 57

Wednesday, May 10, 2017

Gallows of Madness: A Foul Breed - GM Turn Post 42

What do you do next?

Starting positions are displayed on the combat map.

Please submit your turn instructions using the Player Action Response - Turn Post Template. If you are planning to use a specific skill, please list the skill and the associated roll(s) along with your 5 d20 rolls.

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Conditions:

N/A
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Map Key:

N/A
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Party Health:

Cando Numida (13/13), Wahesh Captain (12/12), Stabem (10/10), Lady Emyralda (10/10), Ro-Mahn (9/9), Barnacleez (12/12), Lou G'Boo (6/6)

Lady Emyralda -3 Dex

13 comments:

  1. Seeing as there are no monsters left about, we will cast 'detect magic' & look about for stuff of interest.

    13, 14, 7, 1, 9

    ReplyDelete
    Replies
    1. If there is any demon bile left we can take care of it with my 0 level undead spell. To save on the blatts.

      Delete
    2. That should work. It will take 5 rounds to clear the Demon Bile (1 round per square or partial square it covers) using this method. A channel would get it all in a single round.

      Delete
  2. Detect Magic / Clear Demon bile with Non Magical means. If I need to blat I can but would prefer to save it.

    I thought there was a pulsing Egg. Check to see if one of the Interns is in the mix. (Granted I would rather someone else do it than me as I Am not so Dexterous now. lol)

    Roll(5d20)+0:
    18,14,10,12,7,+0
    Total:61

    ReplyDelete
    Replies
    1. The egg sack was destroyed by Wahesh when he threw Alchemist's Fire at it.

      None of the apprentices are present in this room.

      Delete
    2. I guess the plan then is to Let Bruce and the Cold Iron work on removing the bile while the rest search the room. Then we open the door and move to the next room.

      Delete
  3. Cando moves to the door at D6, weapon at the ready, and listens... wants to see if he can hear anything moving on the other side. Steps aside to let the more dexterous comrades check for traps but is willing to be the first through the door once its cleared.

    Rolls: 8,18,13,6,10

    ReplyDelete
  4. Give the room a search. Per 19

    5, 2, 8, 5, 11

    ReplyDelete
  5. Check the crates, help search the room.

    Big room = big monster?? O_O'

    20, 11, 10, 13, 12

    ReplyDelete
  6. Looking to hear from Steve. Will post the next turn later today regadless.

    ReplyDelete
  7. Check for traps, disable if found then step out of the way rolled 18,15,1,14,14

    ReplyDelete