Combat Map - Turn 57

Thursday, May 11, 2017

Gallows of Madness: A Foul Breed - GM Turn Post 43

Torches in each corner of this large room shed dim flickering light between high columns of barrels and crates. Four large pillars support the ceiling. Purplish-black slime covers the eastern wall and much of the room’s southeast corner, stretching between the walls, pillars, and crates with long filaments. Countless shapes, varying greatly in size, crowd the sludge. Several of these shapes, pinned to the walls and crates or lying on the floor, appear human-sized.

The party’s attention was immediately drawn to a halfling-sized insect, a horrifically bloated fly with a proboscis shaped like a serrated hook, flying lazily in the southeast corner. Its many-faceted eyes smoldering like hot coals.

While the party was looking at the fly with a mix of disgust and horror, a young human man, covered in patches of Demon Bile, popped up from behind the crates to the east and declared, “Must bringing the worm demons home!” The young man, presumably Gellion, threw an Alchemist’s Fire at Cando. It was a long throw but the concoction hit dealing 6 damage and catching the half-orc on fire. Alchemical splatter from the bomb burned Wahesh, Stabem and Lady Emyralda for 1 damage each. The distance and accuracy of the attack spoke to the skill of the attacker.

Roll initiative. Begin Combat Round 1.

Starting positions are displayed on the combat map.

Please submit your turn instructions using the Player Action Response - Turn Post Template. If you are planning to use a specific skill, please list the skill and the associated roll(s) along with your 5 d20 rolls.

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Conditions:

N/A
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Map Key:

Squares K16, L16, J17, K17, J18 contain unconscious, helpless people.
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Party Health:

Cando Numida (7/13), Wahesh Captain (11/12), Stabem (9/10), Lady Emyralda (9/10), Ro-Mahn (9/9),
Barnacleez (12/12), Lou G'Boo (6/6) 

Lady Emyralda -3 Dex

      

25 comments:

  1. As long as I have a fighter type in front of me. (lol)
    Move to F9 and Blat I am thinking I want to exclude the Bug / Maybe Gellion (I think if I cured the Demon Bile on him he might snap out of it. Not sure however).

    Roll(5d20)+0:
    19,16,2,4,12,+0
    Total:53

    Roll(1d6)+0:
    6,+0
    Total:6

    ReplyDelete
  2. Cando will ... attempt to put out flames on himself? Move into the room in conjunction with that, to E10 and use them as cover while he puts himself out. Rolling to the ground to gain a +4 on my save. (so I end the turn prone, and...)

    Reflex save: 7 +3 + 4 = BURNINATION (fuck me)

    Rolls: 19,4,12,9,9

    Move to

    ReplyDelete
    Replies
    1. If desired, the target can use a full-round action to attempt to extinguish the f lames before taking this additional damage. Extinguishing the f lames requires a DC 15 Reflex save. Rolling on the ground provides the target a +2 bonus on the save. Leaping into a lake or magically extinguishing the flames automatically smothers the fire.

      Delete
    2. So at most you can move 5 feet if you are attempting this. Otherwise, you take another d6 damage and the fire goes out before the next round.

      I assume that you wanted to try this and failed. The question is where yould you like to end up?

      Delete
  3. "Take him alive!" Ro-Mahn shouts. "He may be possessed or ensorcelled!"

    Initiative: 21

    Move: dash to cover and attempt to hide at F13
    Stealth roll: 24

    11 2 15 7 20

    ReplyDelete
  4. I full move to take cover at F10 19,15,11,1,18

    ReplyDelete
  5. we move into the room, and Magic Missile the fly demon
    init 20+2=22
    MM 3+1=4


    15, 5, 18, 15, 1

    ReplyDelete
  6. My initiative is 6, i forgot to put that in

    ReplyDelete
  7. Well...we got a crazy bomb-thrower we ought to take alive and a demonfruitfly. What do my veteran adventurers/gold-medalist gamemaster recommend? I saw somewhere that you can punch and grapple now to take Gellion? Or I could concentrate on the fly. I'm guessing I'd have to use my cold iron morningstar.

    ReplyDelete
    Replies
    1. You can do non-lethal damage with most weapons but you take a -4 penalty to your attack roll. You can also attempt to grapple. That requires a CMB roll vs. the CMD value of the target. This may trigger an attack of opportunity against you.

      To know more about the fly, a knowledge: nature roll is needed.

      Delete
    2. Also, taking him alive usually means "pummel him senseless but stop there."
      Use the hell outta that Morningstar.

      Delete
    3. oooo, yes please, I'd like to know more about the fly.
      Nature roll = 16+1=17

      Hmm, trying to kill a fly with a morning-star while partially on fire. I've done that before, made a wreck of my living room...

      Delete
    4. The monster is a Giant Hook Fly. You may ask two questions.

      Lady Emyralda also adds that it is a Fiendish version.

      Delete
    5. What are it's 'special defences' is always a good one to ask.

      Delete
  8. Just need Joe's questions and final post before I can post the next turn.

    ReplyDelete
  9. Ick! Ok, I'll go with "what are it's special defenses"?

    ReplyDelete
    Replies
    1. Since you get two questions, I will give you the answer to the other most likely question for you to ask:

      Special Defenses: Immune to mind-affecting effects

      Special Attacks:

      Spawn Brood - attack also causes Con damage. Once the creature absorbs 6 Con worth of blood, its abdomen ruptures and
      disgorges a hook fly swarm. This causes significant damage to the Giant Hook Fly.

      Death Throes - If a giant hook fly dies after draining blood with its spawn brood ability but before disgorging a hook fly swarm, its swollen abdomen bursts, sending dead hook flies in every direction. Their tiny hooks deal damage to all creatures within 10 feet.

      Delete
    2. Ick! In other words: kill it fast

      Delete
    3. Fun :) Ok, so what's our plan? Who's going to go after Gellion, and who's got the fly? Maybe I should just shoot arrows at the fly...from a distance!

      Delete
  10. We say take out the fly 1st, to give us time to stop the boy safely.

    ReplyDelete
  11. @Joe - need a decision and a final post so we can move forward.

    ReplyDelete
    Replies
    1. Wahesh moves to cover behind column at C11. Will fire arrows at fly only if he reasonably can without endangering the "human-shaped objects." If he can't then he'll hold up there rather than take the risk.

      Initiative = 11+3 = 14

      (2 shots with bow?)
      To hit = 20!+4 =24
      2nd to hit = 6+4 =10

      Damage = 4
      Damage2 = 3

      5d20 = 13, 7, 2, 13, 9

      Delete