Roll initiative. Begin Combat Round 1.
Starting positions are displayed on the combat map.
Please submit your turn instructions using the Player Action
Response - Turn Post Template. If you are planning to use a specific skill,
please list the skill and the associated roll(s) along with your 5 d20 rolls.
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Conditions:
N/A
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Map Key:
N/A
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Party Health:
Cando Numida (13/13), Wahesh Captain (12/12), Stabem
(10/10), Lady Emyralda (10/10), Ro-Mahn (9/9), Barnacleez (12/12), Lou G'Boo
(6/6)
Initiative: 15 + 3 = 18
ReplyDeleteMove to I5 Cast Guidance on someone going into the building to give them a +1 to their next roll.
Roll(5d20)+0:
15,6,1,12,7,+0
Total:41
Ro-Mahn grins at Wahesh. "See? Something like this always happens!"
ReplyDeleteInitiative: 26
Move: E4, provided I beat them in initiative, otherwise move to flank.
Attack: Centipede in D3
To Hit: 17+4=21 (vs flatfoot or flank)
Damage: 6
Flank Damage: 2
10, 11, 5, 2, 15
@Ro-Mahn "I see I've got a lot to learn."
ReplyDeleteI'll use your format!
Initiative: 10
Move: to E3. Get out of the doorway.
Attack: Centipede in D3, double team with Ro-Mahn.
To Hit: Will use lsword / ssword
13+4=17 l
12+2=14 s
Damage:
5+3=8
1+3=4
6, 15, 1, 7, 14
Cando:
ReplyDeleteInitiative = 5+2 = 7
Not really sure how/if I will move; Look for a flanking opportunity and attack.
Swing!: 16 +3 = 19
Damage: 8 +4 = 12
Two-Swing!: 11 +3 = 14
Damage: 2 +2 = 4
If I can only get a single attack the to-hit and damage are both 2 higher.
Other Rolls: 20,17,5,9,11
Looking for posts from Steve and Bruce.
ReplyDeleteWe will attempt to pick off the most wounded bug with a Magic Missle.
ReplyDeleteInitiative: 7 (tie breaker roll = 1) ..last
Move: to any spot to get a good shot, most likely the doorway
Attack: Centipede that looks the worst off
To Hit: auto
Damage: 4+1=5
10 17 13 16 17
Move to attack 20,2,2,19,15 4 damage if I hit
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