Combat Map - Turn 57

Saturday, March 18, 2017

Gallows of Madness: A Foul Breed - GM Turn Post 14

Roll Initiative. Current positions are displayed upon the Combat Map.

Please submit your turn instructions using the Player Action Response - Turn Post Template.

Wahesh may ask one question regarding the ants.

Emyralda may ask one question regarding the fiendish template.
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Conditions:

Barnacleez - Mage Armor (1 hour)
Lou G’Boo - Mage Armor (1 hour)
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Map Key:

N/A
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Party Health:

Cando Numida (13/13), Wahesh Captain (12/12), Stabem (10/10), Lady Emyralda  (10/10),
Ro-Mahn (9/9), Barnacleez (12/12), Lou G'Boo (6/6)

29 comments:

  1. Ro-Mahn

    Initiative: 30

    MOVE to G5 to attack bug in F6

    To Hit: 17+4=21
    Damage: 7 + 6 sneak = 13 (cold iron)

    "Ha! Have at you, demon bug!"

    ReplyDelete
  2. Barnacleez / Lou G'Boo

    init 20
    MOVE to J6,
    CAST light on Lou G'Boo (on the lamp he is carrying)

    "Come on guys, we can do this"

    ReplyDelete
    Replies
    1. D20 rolls : 20, 13, 3, 10, 3

      p.s. keep an eye out for more bugs in other directions..

      Delete
  3. Wahesh's question is: how strong (hit dice) are they?
    Secretly wants to know what difference the "fiendish" part makes!

    "EGAD!"

    Wahesh circles around Ro-Mahn's right toward the F5 bug, looking to engage at G4/F4 to draw them closer to the rest of the party and leaving G6 open maybe for Cando.
    I'm taking that was Ro-Mahn's strategerie in moving to G5, yah?

    Initiative = d20 = 12+3 = 15

    To Hit = Long sword 17 + 4 = 21
    Short sword 2 + 2 = 4

    Damage = Long sword = d8 = 7 + 3 = 10
    Short sword = d6 = 2 + 1 = 3

    ReplyDelete
    Replies
    1. Ro-Mahns strategy was to take advantage of his super high initiative and stab a bug with sneak damage. I expect to one-shot it with that damage roll.

      Delete
    2. Also, it's a full round action to attack with 2 weapons. If you have to move, you'll only get one attack.

      Delete
    3. Ah, I gotcha, Dave. And thanks for the clarification. I'm learning as I go {:

      Delete
  4. The monsters have 2 hit dice but also have the Toughness feat.

    ReplyDelete
  5. Roll(5d20)+0:
    4,8,6,9,9,+0
    Total:36

    Initiative - 4+5 =9

    I have a feeling that Firebolt will not do me any good with them. Going to move behind the team. In a safe position. Ready to heal if someone needs it. If the party determines they might be affected by fire I will shot a firebolt.

    ReplyDelete
    Replies
    1. Are you readying a spell or a channel?

      Delete
    2. I will ready Channel if required more than 1 person hit.
      If no one is hurt, move to flanking position with my Quarterstaff out.

      Delete
  6. Emerald recognizes that being fiendish, the ants have Resistance to Fire and Cold 5.

    ReplyDelete
  7. Just need posts from Steve and Matt H to post the next turn.

    ReplyDelete
    Replies
    1. Did I hear "Engage namecalling via text?" I think I did...

      Delete
    2. I think you heard the phrase that Keith has a macro written for, so he doesn't have to type it out every time. He just hits alt/F.

      Delete
    3. After only 4 names (ass goblin, clart sniffer, buttspice, and Greasecrack) Steve responded: "Yea, I know. Very busy right now, I know what I'm going to do I just have to get the rolls and post."

      Delete
    4. Steve - If you know what you want to do but do not have access to a dice roller, just post your actions and I can roll for you.

      Delete
  8. Cando lets out an orcish war-cry, and charges the nearest living fiend...

    Initiative: 4 +2 = 6

    Move up to 20' - look for flanking options that don't provoke AoO
    OR
    If no flanking exists, execute an actual charge move at nearest bug

    Attack roll: 12 +2(charge or flank) +5 = 17
    damage: 5 +6 = 11

    Other rolls: 9,2,15,12,8

    ReplyDelete
    Replies
    1. If G6 is still available when it gets to your initiative, you can move and attack. There will be no charge (not an unobstructed straight line to the target) and no flank (at least not yet, depends on where Steve moves). If there is no attack available, do you want to full move to get into position for next round?

      Delete
  9. Is it night time, I was thinking it was night time?

    ReplyDelete
    Replies
    1. Late afternooon at this point. You have spent a few hours poking around.

      Delete
    2. Then I don't need to cast light for the humans, I waste one with my crossbow instead.

      Delete
  10. Replies
    1. #FFSS - We need a Poll for him.
      a - Moves to attack
      b - Does something stupid
      c - Drops his weapons and Prays to a god
      d - Cowers in corner talking to antman.
      e - Stands in fears as he is unable to move (has T-Mobile and he is buffering).

      Delete
  11. I will give Steve until 12:00, then I am posting without him.

    ReplyDelete
  12. On behalf of Steve:

    "My initiative roll is 13. I just want to move into flanking position then attack. If you can do the rolls also that would be good."

    ReplyDelete
    Replies
    1. So, if Stabem goes before the ants, he can move to the one right in front and stab em. If he goes after, he will attempt to move and flank with whoever is available.

      Attack roll: 16+1=17
      Damage: 6
      Flank Damage: 5

      Other rolls: 11 12 20 8 19

      Delete
    2. I re-rolled damage as Stabem's rapier only does 1d4. It was still enough to kill the ant.

      Delete