Roll Initiative. Current positions are displayed upon the
Combat Map.
Please submit your turn instructions using the Player Action
Response - Turn Post Template.
Wahesh may ask one question regarding the ants.
Emyralda may ask one question regarding the fiendish
template.
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Conditions:
Barnacleez - Mage Armor (1 hour)
Lou G’Boo - Mage Armor (1 hour)
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Map Key:
N/A
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Party Health:
Ro-Mahn (9/9), Barnacleez (12/12), Lou G'Boo (6/6)
Ro-Mahn
ReplyDeleteInitiative: 30
MOVE to G5 to attack bug in F6
To Hit: 17+4=21
Damage: 7 + 6 sneak = 13 (cold iron)
"Ha! Have at you, demon bug!"
Barnacleez / Lou G'Boo
ReplyDeleteinit 20
MOVE to J6,
CAST light on Lou G'Boo (on the lamp he is carrying)
"Come on guys, we can do this"
D20 rolls : 20, 13, 3, 10, 3
Deletep.s. keep an eye out for more bugs in other directions..
Wahesh's question is: how strong (hit dice) are they?
ReplyDeleteSecretly wants to know what difference the "fiendish" part makes!
"EGAD!"
Wahesh circles around Ro-Mahn's right toward the F5 bug, looking to engage at G4/F4 to draw them closer to the rest of the party and leaving G6 open maybe for Cando.
I'm taking that was Ro-Mahn's strategerie in moving to G5, yah?
Initiative = d20 = 12+3 = 15
To Hit = Long sword 17 + 4 = 21
Short sword 2 + 2 = 4
Damage = Long sword = d8 = 7 + 3 = 10
Short sword = d6 = 2 + 1 = 3
Ro-Mahns strategy was to take advantage of his super high initiative and stab a bug with sneak damage. I expect to one-shot it with that damage roll.
DeleteAlso, it's a full round action to attack with 2 weapons. If you have to move, you'll only get one attack.
DeleteAh, I gotcha, Dave. And thanks for the clarification. I'm learning as I go {:
DeleteThe monsters have 2 hit dice but also have the Toughness feat.
ReplyDeleteRoll(5d20)+0:
ReplyDelete4,8,6,9,9,+0
Total:36
Initiative - 4+5 =9
I have a feeling that Firebolt will not do me any good with them. Going to move behind the team. In a safe position. Ready to heal if someone needs it. If the party determines they might be affected by fire I will shot a firebolt.
Are you readying a spell or a channel?
DeleteI will ready Channel if required more than 1 person hit.
DeleteIf no one is hurt, move to flanking position with my Quarterstaff out.
Emerald recognizes that being fiendish, the ants have Resistance to Fire and Cold 5.
ReplyDeleteJust need posts from Steve and Matt H to post the next turn.
ReplyDeleteDid I hear "Engage namecalling via text?" I think I did...
DeleteI think you heard the phrase that Keith has a macro written for, so he doesn't have to type it out every time. He just hits alt/F.
DeleteAfter only 4 names (ass goblin, clart sniffer, buttspice, and Greasecrack) Steve responded: "Yea, I know. Very busy right now, I know what I'm going to do I just have to get the rolls and post."
DeleteSteve - If you know what you want to do but do not have access to a dice roller, just post your actions and I can roll for you.
DeleteCando lets out an orcish war-cry, and charges the nearest living fiend...
ReplyDeleteInitiative: 4 +2 = 6
Move up to 20' - look for flanking options that don't provoke AoO
OR
If no flanking exists, execute an actual charge move at nearest bug
Attack roll: 12 +2(charge or flank) +5 = 17
damage: 5 +6 = 11
Other rolls: 9,2,15,12,8
If G6 is still available when it gets to your initiative, you can move and attack. There will be no charge (not an unobstructed straight line to the target) and no flank (at least not yet, depends on where Steve moves). If there is no attack available, do you want to full move to get into position for next round?
DeleteIs it night time, I was thinking it was night time?
ReplyDeleteLate afternooon at this point. You have spent a few hours poking around.
DeleteThen I don't need to cast light for the humans, I waste one with my crossbow instead.
DeleteSteve?
ReplyDelete#FFSS - We need a Poll for him.
Deletea - Moves to attack
b - Does something stupid
c - Drops his weapons and Prays to a god
d - Cowers in corner talking to antman.
e - Stands in fears as he is unable to move (has T-Mobile and he is buffering).
F - All of the above
DeleteI will give Steve until 12:00, then I am posting without him.
ReplyDeleteOn behalf of Steve:
ReplyDelete"My initiative roll is 13. I just want to move into flanking position then attack. If you can do the rolls also that would be good."
So, if Stabem goes before the ants, he can move to the one right in front and stab em. If he goes after, he will attempt to move and flank with whoever is available.
DeleteAttack roll: 16+1=17
Damage: 6
Flank Damage: 5
Other rolls: 11 12 20 8 19
I re-rolled damage as Stabem's rapier only does 1d4. It was still enough to kill the ant.
Delete